Difference between revisions of "Cinnamon (build)"

From Action
Jump to navigation Jump to search
(Build redone again - Rogue removed, now aiming at Spelldancer)
(added skillpoints and recommended wealth)
Line 13: Line 13:
  
 
{| class="wikitable"
 
{| class="wikitable"
|colspan=4|'''Level'''              |||    ||colspan=3|'''Save''' (inc attribute)|||       ||rowspan=2|'''Notable<br>Class Abilities'''
+
|colspan=4|'''Level'''              |||    ||colspan=3|'''Save''' (1)||rowspan=2|'''Skill<br>Points'''||rowspan=2|'''Feat''' ||rowspan=2|'''Notable<br>Class Abilities'''||rowspan=2|'''Wealth''' (2)
 
|-
 
|-
||    |||'''Aer'''|||'''Sorc'''|||'''SDan'''|||'''HP'''|||'''Fort'''|||'''Ref'''|||'''Will'''|||'''Feat'''
+
||    |||'''Aer'''|||'''Sorc'''|||'''SDan'''|||'''HP'''|||'''Fort'''|||'''Ref'''|||'''Will'''
 
|-
 
|-
|align=right| '''1'''||align=right|  1 ||align=right|  1 ||align=right|    ||align=right| 6 ||align=right|    2||align=right|  6||align=right|    1||| Trapfinding, Eschew Materials ||| lesser powers N/day, Weapon Finesse
+
|align=right| '''1'''||align=right|  1 ||align=right|  1 ||align=right|    ||align=right| 6 ||align=right|    2||align=right|  6||align=right|    1||align=right| 36|||Trapfinding, Eschew Materials ||| lesser powers N/day, Weapon Finesse ||align=right| -
 
|-
 
|-
|align=right| '''2'''||align=right|  2 ||align=right|    ||align=right|    ||align=right| 6 ||align=right|    2||align=right|  6||align=right|    1||| -                      ||| Fly 20', +2 Int, +2 Cha, Dodge
+
|align=right| '''2'''||align=right|  2 ||align=right|    ||align=right|    ||align=right| 6 ||align=right|    2||align=right|  6||align=right|    1||align=right| 44||| -                      ||| Fly 20', +2 Int, +2 Cha, Dodge ||align=right| 900
 
|-
 
|-
|align=right| '''3'''||align=right|    ||align=right|  2 ||align=right|    ||align=right|10 ||align=right|    2||align=right|  6||align=right|    2||| Inventor              |||  
+
|align=right| '''3'''||align=right|    ||align=right|  2 ||align=right|    ||align=right|10 ||align=right|    2||align=right|  6||align=right|    2||align=right| 55|||Inventor              ||| ||align=right| 2,700
 
|-
 
|-
|align=right| '''4'''||align=right|    ||align=right|  3 ||align=right|    ||align=right|15 ||align=right|    3||align=right|  9||align=right|    2||| Lightning Reflexes    |||  
+
|align=right| '''4'''||align=right|    ||align=right|  3 ||align=right|    ||align=right|15 ||align=right|    3||align=right|  9||align=right|    2||align=right| 66|||Lightning Reflexes    ||| ||align=right| 5,400
 
|-
 
|-
|align=right| '''5'''||align=right|  3 ||align=right|    ||align=right|    ||align=right|15 ||align=right|    3||align=right|  10||align=right|    2||| -                      ||| Fly 40', +2 Dex, major powers 1/day
+
|align=right| '''5'''||align=right|  3 ||align=right|    ||align=right|    ||align=right|15 ||align=right|    3||align=right|  10||align=right|    2||align=right| 66||| -                      ||| Fly 40', +2 Dex, major powers 1/day ||align=right| 9,000
 
|-
 
|-
|align=right| '''6'''||align=right|    ||align=right|  4 ||align=right|    ||align=right|20 ||align=right|    3||align=right|  10||align=right|    3||| Mobility, Silent Spell ||| 2nd level spells
+
|align=right| '''6'''||align=right|    ||align=right|  4 ||align=right|    ||align=right|20 ||align=right|    3||align=right|  10||align=right|    3||align=right| 77|||Mobility, Silent Spell ||| 2nd level spells ||align=right| 13,000
 
|-
 
|-
|align=right| '''7'''||align=right|    ||align=right|  5 ||align=right|    ||align=right|24 ||align=right|    3||align=right|  10||align=right|    3||| Endurance              |||  
+
|align=right| '''7'''||align=right|    ||align=right|  5 ||align=right|    ||align=right|24 ||align=right|    3||align=right|  10||align=right|    3||align=right| 88|||Endurance              ||| ||align=right|19,000
 
|-
 
|-
|align=right| '''8'''||align=right|  4 ||align=right|    ||align=right|    ||align=right|24 ||align=right|    3||align=right|  10||align=right|    3||| -                      ||| Fly 60', +2 Cha, lesser powers at will
+
|align=right| '''8'''||align=right|  4 ||align=right|    ||align=right|    ||align=right|24 ||align=right|    3||align=right|  10||align=right|    3||align=right| 88||| -                      ||| Fly 60', +2 Cha, lesser powers at will ||align=right| 27,000
 
|-
 
|-
|align=right| '''9'''||align=right|    ||align=right|  6 ||align=right|    ||align=right|29 ||align=right|    4||align=right|  11||align=right|    4||| Combat Casting        ||| 3rd level spells
+
|align=right| '''9'''||align=right|    ||align=right|  6 ||align=right|    ||align=right|29 ||align=right|    4||align=right|  11||align=right|    4||align=right| 99||| Combat Casting        ||| 3rd level spells ||align=right| 36,000
 
|-
 
|-
|align=right|'''10'''||align=right|    ||align=right|    ||align=right|  1  ||align=right|35 ||align=right|    4||align=right|  13||align=right|    4||| Maximize Spell(?)      ||| Spelldance
+
|align=right|'''10'''||align=right|    ||align=right|    ||align=right|  1  ||align=right|35 ||align=right|    4||align=right|  13||align=right|    4||align=right|108||| Maximize Spell(?)      ||| Spelldance ||align=right| 49,000
 
|-
 
|-
|align=right|'''11'''||align=right|    ||align=right|    ||align=right|  2  ||align=right|42 ||align=right|    4||align=right|  14||align=right|    6||| Sly Fortune(CSc)      ||| Fascinating dance, Evasion, 4th level spells
+
|align=right|'''11'''||align=right|    ||align=right|    ||align=right|  2  ||align=right|42 ||align=right|    4||align=right|  14||align=right|    6||align=right|117||| Sly Fortune(CSc)      ||| Fascinating dance, Evasion, 4th level spells ||align=right| 66,000
 
|-
 
|-
|align=right|'''12'''||align=right|    ||align=right|    ||align=right|  3  ||align=right|48 ||align=right|    5||align=right|  14||align=right|    7||| Survivor's Luck(CSc)  ||| Cooperative Dance
+
|align=right|'''12'''||align=right|    ||align=right|    ||align=right|  3  ||align=right|48 ||align=right|    5||align=right|  14||align=right|    7||align=right|126||| Survivor's Luck(CSc)  ||| Cooperative Dance ||align=right| 88,000
 
|-
 
|-
|align=right|'''13'''||align=right|    ||align=right|    ||align=right|  4  ||align=right|55 ||align=right|    5||align=right|  15||align=right|    7||| Dumb Luck (CSc)        ||| Sleep Dance, 5th level spells
+
|align=right|'''13'''||align=right|    ||align=right|    ||align=right|  4  ||align=right|55 ||align=right|    5||align=right|  15||align=right|    7||align=right|135||| Dumb Luck (CSc)        ||| Sleep Dance, 5th level spells ||align=right| 110,000
 
|-
 
|-
|align=right|'''14'''||align=right|    ||align=right|    ||align=right|  5  ||align=right|61 ||align=right|    5||align=right|  15||align=right|    8||| Tempting Fate(CSc)    ||| Confusing Dance
+
|align=right|'''14'''||align=right|    ||align=right|    ||align=right|  5  ||align=right|61 ||align=right|    5||align=right|  15||align=right|    8||align=right|144||| Tempting Fate(CSc)    ||| Confusing Dance ||align=right| 150,000
 
|}
 
|}
 +
(2) As recommended in PH2, p. 215
 +
 +
 
== Items to Purchase ==
 
== Items to Purchase ==
  

Revision as of 12:59, 21 March 2007

This article is imported from the Hastur wiki. See the import log for details. Warnings:

  • Unknown plugins.
Savage TideSavage Tide banner


<?plugin CreateToc ?>


Re-Revised Level Up Plan

Charming Rogue removed from the equation again. Aiming for Spelldancer Prestige Class.

Level Save (1) Skill
Points
Feat Notable
Class Abilities
Wealth (2)
Aer Sorc SDan HP Fort Ref Will
1 1 1 6 2 6 1 36 Trapfinding, Eschew Materials lesser powers N/day, Weapon Finesse -
2 2 6 2 6 1 44 - Fly 20', +2 Int, +2 Cha, Dodge 900
3 2 10 2 6 2 55 Inventor 2,700
4 3 15 3 9 2 66 Lightning Reflexes 5,400
5 3 15 3 10 2 66 - Fly 40', +2 Dex, major powers 1/day 9,000
6 4 20 3 10 3 77 Mobility, Silent Spell 2nd level spells 13,000
7 5 24 3 10 3 88 Endurance 19,000
8 4 24 3 10 3 88 - Fly 60', +2 Cha, lesser powers at will 27,000
9 6 29 4 11 4 99 Combat Casting 3rd level spells 36,000
10 1 35 4 13 4 108 Maximize Spell(?) Spelldance 49,000
11 2 42 4 14 6 117 Sly Fortune(CSc) Fascinating dance, Evasion, 4th level spells 66,000
12 3 48 5 14 7 126 Survivor's Luck(CSc) Cooperative Dance 88,000
13 4 55 5 15 7 135 Dumb Luck (CSc) Sleep Dance, 5th level spells 110,000
14 5 61 5 15 8 144 Tempting Fate(CSc) Confusing Dance 150,000

(2) As recommended in PH2, p. 215


Items to Purchase

Item Nominal Cost Weight Source Note
Cloak Of Charisma +2, as Tattoo: lower back 4,000 - DMG
Vest Of Resistance +2, as Tattoo: chest sides 4,000 - CAr
Ring of Protection +1 2,000 - DMG
Amulet of Natural Armor +1 2,000 - DMG
Ring of Evasion 25,000 - DMG
Goggles of the Night 12,000 - DMG
Gloves of Dexterity +2 4,000 - DMG
Circlet of Persuation 4,500 - DMG +3 Charisma-based check
Bracers of Armor +6 36,000 0.1 lb DMG
Boots of Elvenkind, as Tattoo: Ankles 2,500 - DMG +5 Move Silently

Links:

* d20 SRG Magic Item Index
* TattooMagic
* MagicItems


Sorc Spells

Level 0

Spells known at class level 1: 4+0

  • Message
  • (Detect Magic)
  • Prestidigitation
  • Daze
  • (Mage Hand)
  • (Open/Close)
  • Read Magic
  • (Ghost Sound)
  • (Light)

Level 1

Spells known at class level 1: 2+2

  • Mage Armor (PH, Conj)
  • Grease (PH, Conj)
  • Color Spray (PH, Illu)
  • Sleep (PH, Ench)
  • (Remove Scent) (SComp, Tran)
  • (Instant Locksmith) (SComp, Div)
  • (Spontaneous Search) (SComp p.204, Div)

Level 2

  • (Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.) (SComp p.154, Illu)
  • (Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.) (PH, Abjur)
  • (Web: Fills 20-ft.-radius spread with sticky spiderwebs.) (PH, Conj)
  • (Detect Thoughts: Allows “listening” to surface thoughts.) (PH, Div)
  • (Knock: Opens locked or magically sealed door.) (PH, Trans)

Level 4

  • (Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits.) (SComp p.178, Trans)

Luck Feats

Spelldancer

Level BAB Fort Ref Will Special Spells per Day
1 +0 +0 +2 +2 Spelldance(Su) (Con bonus + class level rds/day, more with fort saves) +1 level in existing class
2 +1 +0 +3 +3 Enthralling Dance(Sp) (1/day), Evasion(Ex) +1 level in existing class
3 +1 +1 +3 +3 Cooperative Dance(Ex) +1 level in existing class
4 +2 +1 +4 +4 Enthralling Dance(Sp) (2/day), Sleep Dance(Sp) (1/day) +1 level in existing class
5 +2 +1 +4 +4 Confusing Dance(Sp) (1/day) +1 level in existing class