Difference between revisions of "Cinnamon (build)"

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== Revised Level Up Plan ==
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== Re-Revised Level Up Plan ==
This is with Charming Rogue added to the equation. Includes retconning level 3 & 4.
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Charming Rogue removed from the equation again.
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|colspan=4|'''Level'''              |||    ||colspan=3|'''Save''' (inc attribute)|||      ||rowspan=2|'''Notable<br>Class Abilities'''
 
|colspan=4|'''Level'''              |||    ||colspan=3|'''Save''' (inc attribute)|||      ||rowspan=2|'''Notable<br>Class Abilities'''
 
|-
 
|-
||    |||'''Aer'''|||'''Sorc'''|||'''Rog'''|||'''HP'''|||'''Fort'''|||'''Ref'''|||'''Will'''|||'''Feat'''
+
||    |||'''Aer'''|||'''Sorc'''|||'''SDan'''|||'''HP'''|||'''Fort'''|||'''Ref'''|||'''Will'''|||'''Feat'''
 
|-
 
|-
|align=right| '''1'''||align=right|  1 ||align=right|  1 ||align=right|   ||align=right| 6 ||align=right|    2||align=right|  6||align=right|    1|||  Eschew Materials||| Silent Spell, lesser powers N/day, Weapon Finesse
+
|align=right| '''1'''||align=right|  1 ||align=right|  1 ||align=right|     ||align=right| 6 ||align=right|    2||align=right|  6||align=right|    1|||  Trapfinding, Eschew Materials ||| lesser powers N/day, Weapon Finesse
 
|-
 
|-
|align=right| '''2'''||align=right|  2 ||align=right|    ||align=right|   ||align=right| 6 ||align=right|    2||align=right|  6||align=right|    1||| - ||| Fly 20', +2 Int, +2 Cha, Dodge
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|align=right| '''2'''||align=right|  2 ||align=right|    ||align=right|     ||align=right| 6 ||align=right|    2||align=right|  6||align=right|    1||| - ||| Fly 20', +2 Int, +2 Cha, Dodge
 
|-
 
|-
|align=right| '''3'''||align=right|    ||align=right|     ||align=right| ||align=right|11 ||align=right|    2||align=right|  8||align=right|    1||| Inventor            ||| Trapfinding, Fascinate
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|align=right| '''3'''||align=right|    ||align=right|   2 ||align=right|     ||align=right|10 ||align=right|    2||align=right|  6||align=right|    2||| Inventor            |||  
 
|-
 
|-
|align=right| '''4'''||align=right|    ||align=right|     ||align=right| ||align=right|17 ||align=right|    2||align=right| 10||align=right|    1||| Lightning Reflexes  ||| Evasion
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|align=right| '''4'''||align=right|    ||align=right|   3 ||align=right|     ||align=right|15 ||align=right|    3||align=right|   9||align=right|    2||| Lightning Reflexes  |||  
 
|-
 
|-
|align=right| '''5'''||align=right|  3 ||align=right|    ||align=right|   ||align=right|17 ||align=right|    2||align=right|  11||align=right|    1||| -                    ||| Fly 40', +2 Dex, major powers 1/day
+
|align=right| '''5'''||align=right|  3 ||align=right|    ||align=right|     ||align=right|15 ||align=right|    3||align=right|  10||align=right|    2||| -                    ||| Fly 40', +2 Dex, major powers 1/day
 
|-
 
|-
|align=right| '''6'''||align=right|    ||align=right|     ||align=right| ||align=right|22 ||align=right|    3||align=right|  12||align=right|    2||| Sly Fortune(CSc)  ||| Trap Sense, Allure
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|align=right| '''6'''||align=right|    ||align=right|   4 ||align=right|     ||align=right|20 ||align=right|    3||align=right|  10||align=right|    3||| Mobility, Silent Spell ||| 2nd level spells
 
|-
 
|-
|align=right| '''7'''||align=right|    ||align=right|  2 ||align=right|   ||align=right|27 ||align=right|    3||align=right|  12||align=right|    3||| ''???''             ||| -
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|align=right| '''7'''||align=right|    ||align=right|  5 ||align=right|     ||align=right|24 ||align=right|    3||align=right|  10||align=right|    3||| Endurance             |||  
 
|-
 
|-
|align=right| '''8'''||align=right|  4 ||align=right|    ||align=right|   ||align=right|27 ||align=right|    3||align=right|  12||align=right|    3||| -                   ||| Fly 60', +2 Cha, lesser powers at will
+
|align=right| '''8'''||align=right|  4 ||align=right|    ||align=right|     ||align=right|24 ||align=right|    3||align=right|  10||align=right|    3||| -                     ||| Fly 60', +2 Cha, lesser powers at will
 
|-
 
|-
|align=right| '''9'''||align=right|    ||align=right|  3 ||align=right|   ||align=right|31 ||align=right|    4||align=right|  13||align=right|    3||| Tempting Fate(CSc)   ||| -
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|align=right| '''9'''||align=right|    ||align=right|  6 ||align=right|     ||align=right|29 ||align=right|    4||align=right|  11||align=right|    4||| Combat Casting   ||| 3rd level spells
 
|-
 
|-
|align=right|'''10'''||align=right|    ||align=right|   4 ||align=right|   ||align=right|36 ||align=right|    4||align=right|  13||align=right|    4||| Dumb Luck (CSc)     ||| Still Spell, 2nd lvl spells
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|align=right|'''10'''||align=right|    ||align=right|     ||align=right| ||align=right|35 ||align=right|    4||align=right|  13||align=right|    4||| Maximize Spell(?) ||| Spelldance
 
|-
 
|-
|align=right|'''11'''||align=right|    ||align=right|   5 ||align=right|   ||align=right|40 ||align=right|    4||align=right|  13||align=right|    4||| Survivor's Luck(CSc) ||| -
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|align=right|'''11'''||align=right|    ||align=right|     ||align=right| ||align=right|42 ||align=right|    4||align=right|  14||align=right|    6||| Sly Fortune(CSc)   ||| Fascinating dance, Evasion, 4th level spells
 
|-
 
|-
|align=right|'''12'''||align=right|    ||align=right|   6 ||align=right|   ||align=right|45 ||align=right|    5||align=right|  14||align=right|    5||| ''???'' ||| 3rd level spells
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|align=right|'''12'''||align=right|    ||align=right|     ||align=right| ||align=right|48 ||align=right|    5||align=right|  14||align=right|    7||| Survivor's Luck(CSc) ||| Cooperative Dance
 
|-
 
|-
|align=right|'''13'''||colspan=3|Arc Trickster 1 ||align=right|49 ||align=right|    5||align=right|  16||align=right|    7||| ''???'' ||| Ranged Ledgermain
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|align=right|'''13'''||align=right|    ||align=right|    ||align=right| ||align=right|55 ||align=right|    5||align=right|  15||align=right|    7||| Dumb Luck (CSc)    ||| Sleep Dance, 5th level spells
 
|-
 
|-
|align=right|'''14'''||colspan=3|Arc Trickster 2 ||align=right|54 ||align=right|   5||align=right|  17||align=right|    8||| ''???'' ||| Slough Blame, 4th level spells
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|align=right|'''14'''||align=right|   ||align=right|     ||align=right|  ||align=right|61 ||align=right|    5||align=right|  15||align=right|    8||| Tempting Fate(CSc) ||| Confusing Dance
|-
 
|align=right|'''15'''||colspan=3|Arc Trickster 3 ||align=right|59 ||align=right|    6||align=right|  17||align=right|    8||| ''???'' ||| Improptu Sneak attack
 
 
|}
 
|}
 
== Items to Purchase ==
 
== Items to Purchase ==
Line 110: Line 108:
 
==== Level 4 ====
 
==== Level 4 ====
 
*(Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits.) (SComp p.178, Trans)
 
*(Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits.) (SComp p.178, Trans)
 +
 +
== Luck Feats ==
 +
 +
 +
== Spelldancer ==
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 +
{| class="wikitable"
 +
||'''Level''' ||| '''BAB'''||| '''Fort'''|||'''Ref'''|||'''Will'''|||'''Special'''|||'''Spells per Day'''
 +
|-
 +
|align=right| 1 ||align=right| +0 ||align=right| +0 ||align=right| +2 ||align=right|+2 |||Spelldance(Su) (Con bonus + class level rds/day, more with fort saves) ||| +1 level in existing class
 +
|-
 +
|align=right| 2 ||align=right| +1 ||align=right| +0 ||align=right| +3 ||align=right|+3 |||Enthralling Dance(Sp) (1/day), Evasion(Ex) ||| +1 level in existing class
 +
|-
 +
|align=right| 3 ||align=right| +1 ||align=right| +1 ||align=right| +3 ||align=right|+3 |||Cooperative Dance(Ex) ||| +1 level in existing class
 +
|-
 +
|align=right| 4 ||align=right| +2 ||align=right| +1 ||align=right| +4 ||align=right|+4 |||Enthralling Dance(Sp) (2/day), Sleep Dance(Sp) (1/day) ||| +1 level in existing class
 +
|-
 +
|align=right| 5 ||align=right| +2 ||align=right| +1 ||align=right| +4 ||align=right|+4 |||Confusing Dance(Sp) (1/day) ||| +1 level in existing class
 +
|}

Revision as of 10:08, 21 March 2007

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Re-Revised Level Up Plan

Charming Rogue removed from the equation again.

Level Save (inc attribute) Notable
Class Abilities
Aer Sorc SDan HP Fort Ref Will Feat
1 1 1 6 2 6 1 Trapfinding, Eschew Materials lesser powers N/day, Weapon Finesse
2 2 6 2 6 1 - Fly 20', +2 Int, +2 Cha, Dodge
3 2 10 2 6 2 Inventor
4 3 15 3 9 2 Lightning Reflexes
5 3 15 3 10 2 - Fly 40', +2 Dex, major powers 1/day
6 4 20 3 10 3 Mobility, Silent Spell 2nd level spells
7 5 24 3 10 3 Endurance
8 4 24 3 10 3 - Fly 60', +2 Cha, lesser powers at will
9 6 29 4 11 4 Combat Casting 3rd level spells
10 1 35 4 13 4 Maximize Spell(?) Spelldance
11 2 42 4 14 6 Sly Fortune(CSc) Fascinating dance, Evasion, 4th level spells
12 3 48 5 14 7 Survivor's Luck(CSc) Cooperative Dance
13 4 55 5 15 7 Dumb Luck (CSc) Sleep Dance, 5th level spells
14 5 61 5 15 8 Tempting Fate(CSc) Confusing Dance

Items to Purchase

Item Nominal Cost Weight Source Note
Cloak Of Charisma +2, as Tattoo: lower back 4,000 - DMG
Vest Of Resistance +2, as Tattoo: chest sides 4,000 - CAr
Ring of Protection +1 2,000 - DMG
Amulet of Natural Armor +1 2,000 - DMG
Ring of Evasion 25,000 - DMG
Goggles of the Night 12,000 - DMG
Gloves of Dexterity +2 4,000 - DMG
Circlet of Persuation 4,500 - DMG +3 Charisma-based check
Bracers of Armor +6 36,000 0.1 lb DMG
Boots of Elvenkind, as Tattoo: Ankles 2,500 - DMG +5 Move Silently

Links:

* d20 SRG Magic Item Index
* TattooMagic
* MagicItems


Sorc Spells

Level 0

Spells known at class level 1: 4+0

  • Message
  • (Detect Magic)
  • Prestidigitation
  • Daze
  • (Mage Hand)
  • (Open/Close)
  • Read Magic
  • (Ghost Sound)
  • (Light)

Level 1

Spells known at class level 1: 2+2

  • Mage Armor (PH, Conj)
  • Grease (PH, Conj)
  • Color Spray (PH, Illu)
  • Sleep (PH, Ench)
  • (Remove Scent) (SComp, Tran)
  • (Instant Locksmith) (SComp, Div)
  • (Spontaneous Search) (SComp p.204, Div)

Level 2

  • (Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.) (SComp p.154, Illu)
  • (Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.) (PH, Abjur)
  • (Web: Fills 20-ft.-radius spread with sticky spiderwebs.) (PH, Conj)
  • (Detect Thoughts: Allows “listening” to surface thoughts.) (PH, Div)
  • (Knock: Opens locked or magically sealed door.) (PH, Trans)

Level 4

  • (Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits.) (SComp p.178, Trans)

Luck Feats

Spelldancer

Level BAB Fort Ref Will Special Spells per Day
1 +0 +0 +2 +2 Spelldance(Su) (Con bonus + class level rds/day, more with fort saves) +1 level in existing class
2 +1 +0 +3 +3 Enthralling Dance(Sp) (1/day), Evasion(Ex) +1 level in existing class
3 +1 +1 +3 +3 Cooperative Dance(Ex) +1 level in existing class
4 +2 +1 +4 +4 Enthralling Dance(Sp) (2/day), Sleep Dance(Sp) (1/day) +1 level in existing class
5 +2 +1 +4 +4 Confusing Dance(Sp) (1/day) +1 level in existing class