Difference between revisions of "Cinnamon (build)"

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|| Gloves of Dexterity +2    ||align=right|  4,000 ||align=right| - ||| DMG
 
|| Gloves of Dexterity +2    ||align=right|  4,000 ||align=right| - ||| DMG
 
|-
 
|-
|| Circlet of Persuation      ||align=right|  4,500 ||align=right| - ||| DMG
+
|| Circlet of Persuation      ||align=right|  4,500 ||align=right| - ||| DMG ||| ''+3 Charisma-based check''
 
|-
 
|-
 
|| Bracers of Armor +6        ||align=right| 36,000 ||align=right| 0.1 lb ||| DMG
 
|| Bracers of Armor +6        ||align=right| 36,000 ||align=right| 0.1 lb ||| DMG
 +
|-
 +
|| Boots of Elvenkind, as Tattoo: Ankles ||align=right| 2,500 ||align=right| - ||| DMG ||| ''+5 Move Silently''
 
|}
 
|}
 +
'''Links''':
 
: * [http://www.d20srd.org/indexes/magicItems.htm  d20 SRG Magic Item Index ]
 
: * [http://www.d20srd.org/indexes/magicItems.htm  d20 SRG Magic Item Index ]
 
: * [[Tattoo Magic (D&D equipment)|TattooMagic]]
 
: * [[Tattoo Magic (D&D equipment)|TattooMagic]]

Revision as of 10:11, 15 March 2007

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Revised Level Up Plan

This is with Charming Rogue added to the equation. Includes retconning level 3 & 4.

Level Save (inc attribute) Notable
Class Abilities
Aer Sorc Rog HP Fort Ref Will Feat
1 1 1 6 2 6 1 Eschew Materials Silent Spell, lesser powers N/day, Weapon Finesse
2 2 6 2 6 1 - Fly 20', +2 Int, +2 Cha, Dodge
3 1 11 2 8 1 Inventor Trapfinding, Fascinate
4 2 17 2 10 1 Lightning Reflexes Evasion
5 3 17 2 11 1 - Fly 40', +2 Dex, major powers 1/day
6 3 22 3 12 2 Sly Fortune(CSc) Trap Sense, Allure
7 2 27 3 12 3 ??? -
8 4 27 3 12 3 - Fly 60', +2 Cha, lesser powers at will
9 3 31 4 13 3 Tempting Fate(CSc) -
10 4 36 4 13 4 Dumb Luck (CSc) Still Spell, 2nd lvl spells
11 5 40 4 13 4 Survivor's Luck(CSc) -
12 6 45 5 14 5 ??? 3rd level spells
13 Arc Trickster 1 49 5 16 7 ??? Ranged Ledgermain
14 Arc Trickster 2 54 5 17 8 ??? Slough Blame, 4th level spells
15 Arc Trickster 3 59 6 17 8 ??? Improptu Sneak attack

Items to Purchase

Item Nominal Cost Weight Source Note
Cloak Of Charisma +2, as Tattoo: lower back 4,000 - DMG
Vest Of Resistance +2, as Tattoo: chest sides 4,000 - CAr
Ring of Protection +1 2,000 - DMG
Amulet of Natural Armor +1 2,000 - DMG
Ring of Evasion 25,000 - DMG
Goggles of the Night 12,000 - DMG
Gloves of Dexterity +2 4,000 - DMG
Circlet of Persuation 4,500 - DMG +3 Charisma-based check
Bracers of Armor +6 36,000 0.1 lb DMG
Boots of Elvenkind, as Tattoo: Ankles 2,500 - DMG +5 Move Silently

Links:

* d20 SRG Magic Item Index
* TattooMagic
* MagicItems

Possible inventions

Swimming Equipment: Fins (for Jenniki) Invented
Swimming Equipment: Snorkle (for Jenniki) Invented
Programmable Music Box (small to bring along and dance to, large to donate to Familiars Club)
Stethoscope
Portable Door Eye / Peephole Lens (for peeking through cracks and keyholes)
Flash Powder
Universal Lubricant (for stuck doors + escape artist attempts)
As Salve of Slipperiness, but with severely reduced effect.

Links:

* SpecialEquipment

Sorc Spells

Level 0

Spells known at class level 1: 4+0

  • Message
  • (Detect Magic)
  • Prestidigitation
  • Daze
  • (Mage Hand)
  • (Open/Close)
  • Read Magic
  • (Ghost Sound)
  • (Light)

Level 1

Spells known at class level 1: 2+2

  • Mage Armor (PH, Conj)
  • Grease (PH, Conj)
  • Color Spray (PH, Illu)
  • Sleep (PH, Ench)
  • (Remove Scent) (SComp, Tran)
  • (Instant Locksmith) (SComp, Div)
  • (Spontaneous Search) (SComp p.204, Div)

Level 2

  • (Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.) (SComp p.154, Illu)
  • (Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.) (PH, Abjur)
  • (Web: Fills 20-ft.-radius spread with sticky spiderwebs.) (PH, Conj)
  • (Detect Thoughts: Allows “listening” to surface thoughts.) (PH, Div)
  • (Knock: Opens locked or magically sealed door.) (PH, Trans)

Level 4

  • (Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits.) (SComp p.178, Trans)