Difference between revisions of "Soldier (D&D Fighter variant)"
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− | The soldier is a fighter variant that is less specialized in fighting skills and learns more skills. Some soldiers are militiamen who keep a civilian career on the side. Others are army regulars who learn extensive and specilized skills required for their position, such as naval officers, artillerists, military engineers, mapmakers, and logistics specialists. | + | The soldier is a fighter variant that is less specialized in fighting skills and learns more skills. Some soldiers are militiamen who keep a civilian career on the side. Others are army regulars who learn extensive and specilized skills required for their position, such as naval officers, artillerists, military engineers, mapmakers, and logistics specialists. Others mix might and skill as government officials, tax collectors, law enforcers, bodyguards, security specialists, or military advisors. |
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Profession, | Profession, | ||
Ride, | Ride, | ||
+ | Search, | ||
Sense Motive, | Sense Motive, | ||
Spot, | Spot, |
Revision as of 10:55, 4 January 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
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The soldier is a fighter variant that is less specialized in fighting skills and learns more skills. Some soldiers are militiamen who keep a civilian career on the side. Others are army regulars who learn extensive and specilized skills required for their position, such as naval officers, artillerists, military engineers, mapmakers, and logistics specialists. Others mix might and skill as government officials, tax collectors, law enforcers, bodyguards, security specialists, or military advisors.
Skills. Six sill points each level. Class skills:
Appraise,
Climb,
Craft,
Diplomacy,
Gather Information,
Handle Animal,
Heal,
Intimidate,
Jump,
Knowledge (all),
Listen,
Perform,
Profession,
Ride,
Search,
Sense Motive,
Spot,
Survival,
Swim, and
Use Rope.
Weapon and Armor Proficency: The soldier is proficient with all simple and martial weapons, as well as light and medium armor and with shields (including tower shields).
Bonus Feats. Get a bonus feat every three levels, that is at level 1, 3, 6, 9, 12, 15, 18. Add Armor Proficency (heavy) to the list of bonus feats.