Difference between revisions of "Red Repellant (D&D spell)"

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This spell surrounds the target in a field of static electricity. This gives off a small electric shock whenever a diminutive or smaller creature moves within or ends its turn within one foot of the target. To such creatures, or swarms of such creatures, the spell inflicts 1d4 damage per two caster levels, with a maximum of 5d4 at 10th level. A Reflex saving throw negates the damage for the round, but if the creature remains a new saving throw is required the next round.
 
This spell surrounds the target in a field of static electricity. This gives off a small electric shock whenever a diminutive or smaller creature moves within or ends its turn within one foot of the target. To such creatures, or swarms of such creatures, the spell inflicts 1d4 damage per two caster levels, with a maximum of 5d4 at 10th level. A Reflex saving throw negates the damage for the round, but if the creature remains a new saving throw is required the next round.
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{{Approved|Starfox}}

Revision as of 09:13, 8 July 2007

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Unofficial rules compendium

Abjuration (Electricity)
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Willing creature touched
Duration: 10 minutes/level (D)
Saving Throw: Reflex negates
Spell Resistance: Yes

This spell surrounds the target in a field of static electricity. This gives off a small electric shock whenever a diminutive or smaller creature moves within or ends its turn within one foot of the target. To such creatures, or swarms of such creatures, the spell inflicts 1d4 damage per two caster levels, with a maximum of 5d4 at 10th level. A Reflex saving throw negates the damage for the round, but if the creature remains a new saving throw is required the next round.


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