Jump (D&D skill): Difference between revisions
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Jump skill can reduce falling damage by more than 1d6; each multiple of 15 on the Jump roll removes another die of falling damage. Mitigating at least some falling damage this way allows you to continue acting after a fall. | |||
Jump | |||
A character can use a flexible | A character that wears no armor, shield, shoes, gauntlets and only light clothes similar to a monk's outfit gets a +5 bonus on Jump checks. Such a character can carry two items no larger that three codes smaller than herself (such as a light weapon or very small bag) strapped to the body. The character can be wielding a staff or spear, otherwise her hands must be free. | ||
A character can use a flexible pole about two times her own length to pole-vault, which grants a +5 circumstance bonus to jump checks where applicable. | |||
[[Category:D&D]] | [[Category:D&D]] | ||
Revision as of 08:47, 5 February 2007
This article is imported from the Hastur wiki. See the import log for details.
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Jump skill can reduce falling damage by more than 1d6; each multiple of 15 on the Jump roll removes another die of falling damage. Mitigating at least some falling damage this way allows you to continue acting after a fall.
A character that wears no armor, shield, shoes, gauntlets and only light clothes similar to a monk's outfit gets a +5 bonus on Jump checks. Such a character can carry two items no larger that three codes smaller than herself (such as a light weapon or very small bag) strapped to the body. The character can be wielding a staff or spear, otherwise her hands must be free.
A character can use a flexible pole about two times her own length to pole-vault, which grants a +5 circumstance bonus to jump checks where applicable.
