Difference between revisions of "Body Slots (D&D)"
Jump to navigation
Jump to search
m (Body location names = Magic Item Compendium) |
m (Spelling) |
||
Line 35: | Line 35: | ||
||Robe |||Multiple effects | ||Robe |||Multiple effects | ||
|- | |- | ||
− | || 12||| | + | || 12|||Waist|||Belt, Girdle||| Physical improvement |
|- | |- | ||
|| 13-15|||Legs |||Boots |||Movement | || 13-15|||Legs |||Boots |||Movement |
Revision as of 22:07, 11 September 2007
Unofficial rules compendium | |
|
This is the table from DMG p 214, somewhat expanded and clarified.
d20 | Body Slot | Normal Gear | Affinity |
1 | Head | Headband, helmet | Mental improvement, ranged attacks |
Phylactery | Morale, alignment | ||
Hat | Interaction | ||
2 | Face | Lenses, goggles | Vision |
3 | Torso | Vest, vestment | Class ability improvement |
Shirt | Physical improvement | ||
4 | Back | Cloak, cape, mantle | Transformation, protection |
5 | Throat | Amulet, brooch, medallion, necklace, periapt, scarab | Protection, discernment |
6 | Arm | Bracers | Combat |
Bracelets | Allies | ||
7 | Hand | Gloves | Quickness |
Gauntlets | Destructive power | ||
8 | Rings | Rings | Protection, spell effects |
9-11 | Body | Armor | Protection |
Robe | Multiple effects | ||
12 | Waist | Belt, Girdle | Physical improvement |
13-15 | Legs | Boots | Movement |
16-17 | Main hand | Main weapon | Weapon enchantments |
18-20 | Off hand | Secondary weapon or shield | Shield, weapon enchantments |
The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect.
Seal of Approval | |
This page is approved by
|