Difference between revisions of "Body Slots (D&D)"
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||'''d20'''|||'''Body Slot''' ||| '''Normal Gear''' ||| '''Affinity''' | ||'''d20'''|||'''Body Slot''' ||| '''Normal Gear''' ||| '''Affinity''' | ||
|- | |- | ||
| − | |rowspan=3|1 | + | |rowspan=3|1 ||rowspan=3| Head|||Headband, helmet |||Mental improvement, ranged attacks |
|- | |- | ||
||Phylactery |||Morale, alignment | ||Phylactery |||Morale, alignment | ||
| Line 16: | Line 16: | ||
||Hat |||Interaction | ||Hat |||Interaction | ||
|- | |- | ||
| − | ||Eye |||Lenses, goggles |||Vision | + | ||2|||Eye |||Lenses, goggles |||Vision |
|- | |- | ||
| − | |rowspan=2| Chest |||Vest, vestment |||Class ability improvement | + | |rowspan=2| 3||rowspan=2| Chest |||Vest, vestment |||Class ability improvement |
|- | |- | ||
||Shirt |||Physical improvement | ||Shirt |||Physical improvement | ||
|- | |- | ||
| − | ||Back |||Cloak, cape, mantle |||Transformation, protection | + | || 4|||Back |||Cloak, cape, mantle |||Transformation, protection |
|- | |- | ||
| − | ||Neck |||Amulet, brooch, medallion, necklace, periapt, scarab |||Protection, discernment | + | || 5|||Neck |||Amulet, brooch, medallion, necklace, periapt, scarab |||Protection, discernment |
|- | |- | ||
| − | |rowspan=2| Arm|||Bracers |||Combat | + | |rowspan=2| 6||rowspan=2| Arm|||Bracers |||Combat |
|- | |- | ||
||Bracelets |||Allies | ||Bracelets |||Allies | ||
|- | |- | ||
| − | |rowspan=2| Hand|||Gloves |||Quickness | + | |rowspan=2| 7||rowspan=2| Hand|||Gloves |||Quickness |
|- | |- | ||
||Gauntlets |||Destructive power | ||Gauntlets |||Destructive power | ||
|- | |- | ||
| − | ||Fingers (2 slots)|||Rings ||| Protection, spell effects | + | || 8|||Fingers (2 slots)|||Rings ||| Protection, spell effects |
|- | |- | ||
| − | |rowspan=2| Torso |||Armor ||| Protection | + | |rowspan=2| 9-11||rowspan=2| Torso |||Armor ||| Protection |
|- | |- | ||
||Robe |||Multiple effects | ||Robe |||Multiple effects | ||
|- | |- | ||
| − | ||Vitals|||Belt, Girdle||| Physical improvement | + | || 12|||Vitals|||Belt, Girdle||| Physical improvement |
|- | |- | ||
| − | ||Legs |||Boots |||Movement | + | || 13-15|||Legs |||Boots |||Movement |
| + | |- | ||
| + | ||16-17 ||colspan=2|Main weapon ||| Weapon enchantments | ||
| + | |- | ||
| + | ||18-20 ||colspan=2|Secondary weapon or shield ||| Shield, weapon enchantments | ||
|} | |} | ||
| + | The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect. | ||
[[Category:D&D]] | [[Category:D&D]] | ||
Revision as of 14:15, 8 February 2007
This article is imported from the Hastur wiki. See the import log for details.
| Unofficial rules compendium | |
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This is the table from DMG p 214, somewhat expanded and clarified.
| d20 | Body Slot | Normal Gear | Affinity |
| 1 | Head | Headband, helmet | Mental improvement, ranged attacks |
| Phylactery | Morale, alignment | ||
| Hat | Interaction | ||
| 2 | Eye | Lenses, goggles | Vision |
| 3 | Chest | Vest, vestment | Class ability improvement |
| Shirt | Physical improvement | ||
| 4 | Back | Cloak, cape, mantle | Transformation, protection |
| 5 | Neck | Amulet, brooch, medallion, necklace, periapt, scarab | Protection, discernment |
| 6 | Arm | Bracers | Combat |
| Bracelets | Allies | ||
| 7 | Hand | Gloves | Quickness |
| Gauntlets | Destructive power | ||
| 8 | Fingers (2 slots) | Rings | Protection, spell effects |
| 9-11 | Torso | Armor | Protection |
| Robe | Multiple effects | ||
| 12 | Vitals | Belt, Girdle | Physical improvement |
| 13-15 | Legs | Boots | Movement |
| 16-17 | Main weapon | Weapon enchantments | |
| 18-20 | Secondary weapon or shield | Shield, weapon enchantments | |
The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect.