Difference between revisions of "Body Slots (D&D)"

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||'''d20'''|||'''Body Slot''' ||| '''Normal Gear''' |||  '''Affinity'''
 
||'''d20'''|||'''Body Slot''' ||| '''Normal Gear''' |||  '''Affinity'''
 
|-
 
|-
|rowspan=3|1-2||rowspan=3| Head|||Headband, helmet |||Mental improvement, ranged attacks
+
|rowspan=3|1 ||rowspan=3| Head|||Headband, helmet |||Mental improvement, ranged attacks
 
|-
 
|-
 
||Phylactery |||Morale, alignment
 
||Phylactery |||Morale, alignment
Line 16: Line 16:
 
||Hat |||Interaction
 
||Hat |||Interaction
 
|-
 
|-
||Eye |||Lenses, goggles |||Vision
+
||2|||Eye |||Lenses, goggles |||Vision
 
|-
 
|-
|rowspan=2| Chest |||Vest, vestment |||Class ability improvement
+
|rowspan=2| 3||rowspan=2| Chest |||Vest, vestment |||Class ability improvement
 
|-
 
|-
 
||Shirt |||Physical improvement
 
||Shirt |||Physical improvement
 
|-
 
|-
||Back |||Cloak, cape, mantle |||Transformation, protection
+
|| 4|||Back |||Cloak, cape, mantle |||Transformation, protection
 
|-
 
|-
||Neck |||Amulet, brooch, medallion, necklace, periapt, scarab |||Protection, discernment
+
|| 5|||Neck |||Amulet, brooch, medallion, necklace, periapt, scarab |||Protection, discernment
 
|-
 
|-
|rowspan=2| Arm|||Bracers |||Combat
+
|rowspan=2| 6||rowspan=2| Arm|||Bracers |||Combat
 
|-
 
|-
 
||Bracelets |||Allies
 
||Bracelets |||Allies
 
|-
 
|-
|rowspan=2| Hand|||Gloves |||Quickness
+
|rowspan=2| 7||rowspan=2| Hand|||Gloves |||Quickness
 
|-
 
|-
 
||Gauntlets |||Destructive power
 
||Gauntlets |||Destructive power
 
|-
 
|-
||Fingers (2 slots)|||Rings ||| Protection, spell effects
+
|| 8|||Fingers (2 slots)|||Rings ||| Protection, spell effects
 
|-
 
|-
|rowspan=2| Torso |||Armor ||| Protection
+
|rowspan=2| 9-11||rowspan=2| Torso |||Armor ||| Protection
 
|-
 
|-
 
||Robe |||Multiple effects
 
||Robe |||Multiple effects
 
|-
 
|-
||Vitals|||Belt, Girdle||| Physical improvement
+
|| 12|||Vitals|||Belt, Girdle||| Physical improvement
 
|-
 
|-
||Legs |||Boots |||Movement
+
|| 13-15|||Legs |||Boots |||Movement
 +
|-
 +
||16-17 ||colspan=2|Main weapon  ||| Weapon enchantments
 +
|-
 +
||18-20 ||colspan=2|Secondary weapon or shield ||| Shield, weapon enchantments
 
|}
 
|}
 +
The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect.
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 14:15, 8 February 2007

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Unofficial rules compendium

This is the table from DMG p 214, somewhat expanded and clarified.

d20 Body Slot Normal Gear Affinity
1 Head Headband, helmet Mental improvement, ranged attacks
Phylactery Morale, alignment
Hat Interaction
2 Eye Lenses, goggles Vision
3 Chest Vest, vestment Class ability improvement
Shirt Physical improvement
4 Back Cloak, cape, mantle Transformation, protection
5 Neck Amulet, brooch, medallion, necklace, periapt, scarab Protection, discernment
6 Arm Bracers Combat
Bracelets Allies
7 Hand Gloves Quickness
Gauntlets Destructive power
8 Fingers (2 slots) Rings Protection, spell effects
9-11 Torso Armor Protection
Robe Multiple effects
12 Vitals Belt, Girdle Physical improvement
13-15 Legs Boots Movement
16-17 Main weapon Weapon enchantments
18-20 Secondary weapon or shield Shield, weapon enchantments

The random location can be used when rolling a 1 on a Saving throw or otherwise when a piece of gear risks damage. A magic item that risks damage because of a 1 on a saving roll always gets a saving throw to negate damage, having a bonus of 2 + (1/2 caster level) in all categories. If no item is carried in a specific slot, there is no additional effect.