Difference between revisions of "Body Slots (D&D)"

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There is some ambiguity in the table on pag 288 in the DMG, as several categories of items (and thus rows in the table) can occupy the same body slot (gloves and gauntlets in their example) but how this is done is not clarified. This table defines the available body slots.
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This is the table from DMG p 214, somewhat expanded and clarified. The vestment slot has been moved from under the armor to the shoulders and upper torso section.
 
 
{| class="wikitable"
 
||'''Body Slot''' ||| '''Normal Gear''' |||  '''Affinity'''
 
|-
 
|rowspan=2| Head|||Headband, helmet |||Mental improvement, ranged attacks
 
|-
 
||Hat |||Interaction
 
|-
 
||Eye |||Lenses, goggles |||Vision
 
|-
 
||Shoulder|||Vest, vestment |||Class ability improvement
 
|-
 
||Back |||Cloak, cape, mantle |||Transformation, protection
 
|-
 
|rowspan=2| Neck |||Amulet, brooch, medallion, necklace, periapt, scarab |||Protection, discernment
 
|-
 
||Phylactery |||Morale, alignment
 
|-
 
||Arm|||Bracers |||Combat
 
|-
 
|rowspan=2| Hand|||Gloves |||Quickness
 
|-
 
||Gauntlets |||Destructive power
 
|-
 
|rowspan=2| Fingers & wrists (2 slots)|||Rings ||| Protection, spell effects
 
|-
 
||Bracelets |||Allies
 
|-
 
|rowspan=2| Body |||Armor ||| Protection
 
|-
 
||Shirt |||Physical improvement
 
|-
 
||Robe |||Multiple effects
 
|-
 
||Vitals|||Belt, Girdle||| Physical improvement
 
|-
 
||Legs |||Boots |||Movement
 
|}
 
==== DMG 214 ====
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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||Fingers (2 slots)|||Rings ||| Protection, spell effects
 
||Fingers (2 slots)|||Rings ||| Protection, spell effects
 
|-
 
|-
|rowspan=2| Body |||Armor ||| Protection
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|rowspan=2| Torso |||Armor ||| Protection
 
|-
 
|-
 
||Robe |||Multiple effects
 
||Robe |||Multiple effects

Revision as of 11:13, 2 February 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

This is the table from DMG p 214, somewhat expanded and clarified. The vestment slot has been moved from under the armor to the shoulders and upper torso section.

Body Slot Normal Gear Affinity
Head Headband, helmet Mental improvement, ranged attacks
Phylactery Morale, alignment
Hat Interaction
Eye Lenses, goggles Vision
Shoulder Vest, vestment Class ability improvement
Shirt Physical improvement
Back Cloak, cape, mantle Transformation, protection
Neck Amulet, brooch, medallion, necklace, periapt, scarab Protection, discernment
Arm Bracers Combat
Bracelets Allies
Hand Gloves Quickness
Gauntlets Destructive power
Fingers (2 slots) Rings Protection, spell effects
Torso Armor Protection
Robe Multiple effects
Vitals Belt, Girdle Physical improvement
Legs Boots Movement