Difference between revisions of "Far Shot (D&D feat)"
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==== Far Shot (General, Fighter) ==== | ==== Far Shot (General, Fighter) ==== | ||
− | Prerequisite: Point Blank Shot. | + | '''Prerequisite''': Point Blank Shot. |
− | Benefit: When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1½). When you use a thrown weapon, its range increment is doubled. Any ranged weapon effect that is normally limited to 30 ft. increases this limit to 45 ft. | + | '''Benefit''': When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1½). When you use a thrown weapon, its range increment is doubled. Any ranged weapon effect that is normally limited to 30 ft. increases this limit to 45 ft. |
− | Special: A fighter may select Far Shot as one of his fighter bonus feats. | + | '''Special''': A fighter may select Far Shot as one of his fighter bonus feats. |
[[Category:D&D]] | [[Category:D&D]] |
Latest revision as of 11:10, 29 January 2007
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Far Shot (General, Fighter)
Prerequisite: Point Blank Shot.
Benefit: When you use a projectile weapon, such as a bow, its range increment increases by one-half (multiply by 1½). When you use a thrown weapon, its range increment is doubled. Any ranged weapon effect that is normally limited to 30 ft. increases this limit to 45 ft.
Special: A fighter may select Far Shot as one of his fighter bonus feats.