Difference between revisions of "Wizard (D&D class)"
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− | + | == Rules == | |
*Familiar abilities are based on your hit dice, not level. | *Familiar abilities are based on your hit dice, not level. | ||
− | == Generalist Wizard | + | == Generalist Wizard Options == |
− | |||
− | + | === Domain Wizard === | |
− | UA 57 - Gain a domain and get an extra prepared spell each level from domain list. No caster level bonus. Lose bonus | + | UA 57 - Gain a domain and get an extra prepared spell each level from domain list. No caster level bonus. Lose all bonus feats. |
Domain list: Antimagic, Battle, Cold, Conjuration, Divination, Enhancement, Evocation, Fire, Illusion, Necromancy, Storm, Trasmutation. | Domain list: Antimagic, Battle, Cold, Conjuration, Divination, Enhancement, Evocation, Fire, Illusion, Necromancy, Storm, Trasmutation. | ||
− | == Specialist Wizard | + | == Specialist Wizard Options == |
− | |||
− | |||
− | |||
− | + | === School Master (Any) === | |
− | + | Gain: Learn two extra school spells whenever you gain the ability to use a new level of spells. Learn Spell Mastery for all school spells. Lose: No extra school spells per day. | |
− | + | ||
− | + | ||
− | + | === Rapid Summoning (Conjurer) === | |
− | + | UA page 60. Gain: Summon Monster spells have a cast time of 1 standard action. Lose: No familiar | |
− | + | ||
− | + | ||
+ | === Bonus Feat list (Diviner) === | ||
+ | UA 60. Gain: may select Alertness, Blind-Fight, Improved Initiative, Lightning Reflexes, and Skill focus (Spot, Listen or Sense Motive only) as wizard bonus feats. Lose: May not select metamagic feats as bonus feats | ||
+ | |||
+ | |||
+ | === Social Proficency (Enchanter) === | ||
+ | UA 61. Gain: Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive as class skills. Lose: No bonus feats. | ||
+ | |||
+ | |||
+ | === Shadow Shaper (Illusionist) === | ||
+ | UA 63. Gain: Hide as a class skill. 5th level: add Int bonus to Hide skill. 10th level: +1 save DC on illusion spells. 15th: Hide in plain sight as ranger. 20th: Gain full concealment whenever you would normally get concealment from dim light. Lose: No bonus feats. | ||
+ | |||
+ | |||
+ | === Skeletal Minion (Necromancy) === | ||
+ | UA 63. Gain: Skeletal minion that advances in ability. Lose: No familiar | ||
+ | |||
+ | === Spell Versatility (Transmuter) === | ||
+ | UA 64. Gain: At levels 1, 5, 10, 15, 20 you get to select one wizard spell and treat this spell as a transformation spell. Lose: No bonus feats. | ||
[[Category:D&D]] | [[Category:D&D]] |
Revision as of 20:49, 9 December 2006
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
|
Rules
- Familiar abilities are based on your hit dice, not level.
Generalist Wizard Options
Domain Wizard
UA 57 - Gain a domain and get an extra prepared spell each level from domain list. No caster level bonus. Lose all bonus feats.
Domain list: Antimagic, Battle, Cold, Conjuration, Divination, Enhancement, Evocation, Fire, Illusion, Necromancy, Storm, Trasmutation.
Specialist Wizard Options
School Master (Any)
Gain: Learn two extra school spells whenever you gain the ability to use a new level of spells. Learn Spell Mastery for all school spells. Lose: No extra school spells per day.
Rapid Summoning (Conjurer)
UA page 60. Gain: Summon Monster spells have a cast time of 1 standard action. Lose: No familiar
Bonus Feat list (Diviner)
UA 60. Gain: may select Alertness, Blind-Fight, Improved Initiative, Lightning Reflexes, and Skill focus (Spot, Listen or Sense Motive only) as wizard bonus feats. Lose: May not select metamagic feats as bonus feats
Social Proficency (Enchanter)
UA 61. Gain: Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive as class skills. Lose: No bonus feats.
Shadow Shaper (Illusionist)
UA 63. Gain: Hide as a class skill. 5th level: add Int bonus to Hide skill. 10th level: +1 save DC on illusion spells. 15th: Hide in plain sight as ranger. 20th: Gain full concealment whenever you would normally get concealment from dim light. Lose: No bonus feats.
Skeletal Minion (Necromancy)
UA 63. Gain: Skeletal minion that advances in ability. Lose: No familiar
Spell Versatility (Transmuter)
UA 64. Gain: At levels 1, 5, 10, 15, 20 you get to select one wizard spell and treat this spell as a transformation spell. Lose: No bonus feats.