Sorcerer (D&D class): Difference between revisions

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=== Rules ===
=== Rules ===
*Hd: d6
Bonus feats:
*Bonus feats:
**Level 1:
**Level 1:
***Echew Materials.
***Eschew Materials.
**Level 4, 8, 12, 16, 20: select from this list:
**Level 2, 4, 6, 8, 10, 12, 14, 16, 18, 20: select from this list:
***Any metamagic feat
***Any metamagic feat
***Any Draconic feat
***Any Draconic feat
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***Spell Focus
***Spell Focus
*Familiar abilities are based on your hit dice, not level.
*Familiar abilities are based on your hit dice, not level.
*Recharge Magic - Spellcasters with a fixed number of known spells such as bards or sorcerers get to add their usual spells/day bonus from attributes to their number of known spells.


=== Options ===
==== Battle Sorcerer ====
UA 56 - d8 hd, medium attack progression, light armor, fewer spells known and per day. ''With recharge magic: lose the sorcerers bonus to recharge rolls.''


==== Domain Sorcerer ====
==== Domain Sorcerer ====
Bonus: Learn a domain (see domain wizard, UA 57). You learn all the spells of the domain, but get no extra spell slots or caster level. Hit dice reverts to d4.
Bonus: Learn a domain (see domain wizard, UA 57). You learn all the spells of the domain, but get no extra spell slots or caster level.


Domain list: Antimagic, Battle, Cold, Conjuration, Divination, Enhancement, Evocation, Fire, Illusion, Necromancy, Storm, Trasmutation.
Lose: Bonus feat at first level and every fourth level only. That is Eschew materials at level 1 and a regular sorcerer bonus feat at level 4, 8, 12, 16, 20.
 
Domain list: Antimagic, Battle, Cold, Conjuration, Divination, Enhancement, Evocation, Fire, Illusion, Necromancy, Storm, Transmutation.
[[Category:D&D]]
[[Category:D&D]]

Revision as of 10:06, 22 November 2006

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Unofficial rules compendium

Rules

Bonus feats:

    • Level 1:
      • Eschew Materials.
    • Level 2, 4, 6, 8, 10, 12, 14, 16, 18, 20: select from this list:
      • Any metamagic feat
      • Any Draconic feat
      • Any Heritage feat
      • New Spell
      • Spell Focus
  • Familiar abilities are based on your hit dice, not level.
  • Recharge Magic - Spellcasters with a fixed number of known spells such as bards or sorcerers get to add their usual spells/day bonus from attributes to their number of known spells.


Domain Sorcerer

Bonus: Learn a domain (see domain wizard, UA 57). You learn all the spells of the domain, but get no extra spell slots or caster level.

Lose: Bonus feat at first level and every fourth level only. That is Eschew materials at level 1 and a regular sorcerer bonus feat at level 4, 8, 12, 16, 20.

Domain list: Antimagic, Battle, Cold, Conjuration, Divination, Enhancement, Evocation, Fire, Illusion, Necromancy, Storm, Transmutation.