Difference between revisions of "Sacred Fist (D&D balance)"
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|colspan=2|<br> '''Class Abilities''' | |colspan=2|<br> '''Class Abilities''' | ||
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− | ||Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4)||| + | + | ||Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4)||| +4 |
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− | ||One extra good save category ||| - | + | ||One extra good save category ||| -4 |
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||Each entry in the special section of the class progression table (certain abilities count twice) -12 +4||| -8 | ||Each entry in the special section of the class progression table (certain abilities count twice) -12 +4||| -8 |
Revision as of 16:07, 19 March 2007
This article is imported from the Hastur wiki. See the import log for details.
Unofficial rules compendium | |
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Base Class: Monk
Entry Point | |
Level 5-6 | +0 |
Relative Cost | |
Takes almost all available feats | -2 |
Takes ½ of available skill points | -1 |
Prerequisites (Redundant prerequisites should be ignored) | |
5 ranks of skills | -1 |
Each feat or class ability | -4 |
Class Abilities | |
Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4) | +4 |
One extra good save category | -4 |
Each entry in the special section of the class progression table (certain abilities count twice) -12 +4 | -8 |
+1 level of bard, cleric or druid spellcasting | +8 |
Total |
-7 |