Difference between revisions of "Knight Protector (D&D balance)"
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||Each feat or class ability |||-5 | ||Each feat or class ability |||-5 | ||
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|colspan=2|<br> '''Class Abilities''' | |colspan=2|<br> '''Class Abilities''' | ||
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| − | ||One extra good save category ||| + | + | ||One extra good save category ||| +2 |
|- | |- | ||
||Each entry in the special section of the class progression table (certain abilities count twice)|||+8 | ||Each entry in the special section of the class progression table (certain abilities count twice)|||+8 | ||
|- | |- | ||
| − | ||<br> '''Total''' ||| | + | ||<br> '''Total''' ||| -1 |
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[[Category:D&D]] | [[Category:D&D]] | ||
Latest revision as of 22:02, 19 March 2007
This article is imported from the Hastur wiki. See the import log for details.
| Unofficial rules compendium | |
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Base Class: Fighter
Relative Cost | |
| Takes ½ of available feats | -1 |
| Takes almost all available skill points | -2 |
Prerequisites (Redundant prerequisites should be ignored) | |
| 5 ranks of skills | -3 |
| Each feat or class ability | -5 |
Class Abilities | |
| One extra good save category | +2 |
| Each entry in the special section of the class progression table (certain abilities count twice) | +8 |
Total |
-1 |