Difference between revisions of "Drow Warrior Lord (D&D balance)"
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|colspan=2|<br> '''Class Abilities''' | |colspan=2|<br> '''Class Abilities''' | ||
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− | ||+ | + | ||+2 skill points/level ||| +2 |
|- | |- | ||
− | ||One extra good save category ||| + | + | ||One extra good save category ||| +2 |
|- | |- | ||
− | ||Each entry in the special section of the class progression table (certain abilities count twice)|||+ | + | ||Each entry in the special section of the class progression table (certain abilities count twice)|||+2 |
|- | |- | ||
− | ||<br> '''Total''' ||| | + | ||<br> '''Total''' ||| +1 |
|} | |} | ||
[[Category:D&D]] | [[Category:D&D]] |
Revision as of 22:08, 19 March 2007
This article is imported from the Hastur wiki. See the import log for details.
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Unofficial rules compendium | |
|
Base Class: Fighter
Entry Point | |
Level 5-6 | +0 |
Relative Cost | |
Takes almost all available skill points | -2 |
Prerequisites (Redundant prerequisites should be ignored) | |
5 ranks of skills | -1 |
Each feat or class ability | -2 |
Class Abilities | |
+2 skill points/level | +2 |
One extra good save category | +2 |
Each entry in the special section of the class progression table (certain abilities count twice) | +2 |
Total |
+1 |