[[Fighter Adept (D&D class Fighter)|Fighter Adept]]
[[Fighter Adept (D&D class Fighter)|Fighter Adept]]
Monkish fighter.
Monkish fighter.
'''Skills''': 2 skill points per level. Class skills:
Climb,
Craft,
Escape Artist,
Heal,
Jump,
Knowledge (Arcana),
Perform,
Ride,
Spot, and
Swim.
'''Weapon and Armor Proficiency''': Fighter adepts are proficient with all basic and martial weapons. No proficiency with armor or shields.
'''AC Bonus''' (Ex): When unarmored and unencumbered, the fighter adept adds her Wisdom bonus (if any) to her AC. In addition, a fighter adept gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five fighter adept levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
These bonuses to AC apply even against touch attacks or when the fighter adept is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
'''Saving Throw Progression''': Good saving throws for Fortitude and Reflex saves, poor saving throws for Will saves.
'''Evasion (Ex)''': At 5nd level and higher, a fighter adept can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the fighter adept is not wearing armor. A helpless cleric adept does not gain the benefit of evasion.
[[Thug (D&D class Fighter)|Thug]]
[[Thug (D&D class Fighter)|Thug]]
UA 51 - A civilized fighter with street smarts but less armor.