Difference between revisions of "Sorceror (D&D balance)"

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||'''Ability''' ||| '''Example Classes'''||| '''21 Points'''
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||'''Ability''' ||| '''Example Classes'''||| '''19 Points'''
 
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|colspan=3|'''Spells'''
 
|colspan=3|'''Spells'''
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|colspan=3|'''Bonus Feats and Class Abilities'''
 
|colspan=3|'''Bonus Feats and Class Abilities'''
 
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|colspan=2|Every 5 entries in the Special collumn; entries with a wide selection count twice||align=right| 2
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|colspan=2|Every 5 entries in the Special collumn||align=right| 2
 
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||Familiar/Companion/Special Mount |||Paladin||align=right|1
 
||Familiar/Companion/Special Mount |||Paladin||align=right|1

Latest revision as of 14:06, 21 March 2007

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium
Ability Example Classes 19 Points
Spells
Major spell ability: Maximum spell level 9 Druid 3
Arcane spells Sorcerer 6
Combat Ability
Per point of base attack bonus at level 4 2
Hit Dice
Per point of average dire roll (rounded down) 2
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 1
Skill Points
Every 2 skill points per level 1
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn 2
Familiar/Companion/Special Mount Paladin 1
Domains Cleric 1