Difference between revisions of "Fighter (D&D balance)"

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|log=Project:Hastur (import)
 
|log=Project:Hastur (import)
 
}}{{D&D}}
 
}}{{D&D}}
 
 
{| class="wikitable"
 
{| class="wikitable"
||'''Ability''' ||| '''Example Classes'''||| '''21 Points'''
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||'''Ability''' ||| '''Example Classes'''||| '''20 Points'''
 
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|colspan=3|'''Combat Ability'''
 
|colspan=3|'''Combat Ability'''
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|colspan=3|'''Armor class'''
 
|colspan=3|'''Armor class'''
 
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|colspan=2| Each armor proficiency (light, medium, heavy, shield)||align=right|4
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|colspan=2| Each armor proficiency (light, medium, heavy, shield, tower shield)||align=right|5
 
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|colspan=3|'''Hit Dice'''
 
|colspan=3|'''Hit Dice'''
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|colspan=3|'''Bonus Feats and Class Abilities'''
 
|colspan=3|'''Bonus Feats and Class Abilities'''
 
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|colspan=2|Every 5 entries in the Special collumn; entries with a wide selection count twice||align=right| 4
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|colspan=2|Every 5 entries in the Special collumn; entries with a wide selection count twice||align=right| 2
 
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[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 12:45, 4 January 2007

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium
Ability Example Classes 20 Points
Combat Ability
Per point of base attack bonus at level 4 4
Proficiency with all martial weapons Fighter 1
Armor class
Each armor proficiency (light, medium, heavy, shield, tower shield) 5
Hit Dice
Per point of average dire roll (rounded down) 5
Saving Throws
Each good saving throw category (Fortitude, Reflex, Will) 1
Skill Points
Every 2 skill points per level 1
Bonus Feats and Class Abilities
Every 5 entries in the Special collumn; entries with a wide selection count twice 2