Difference between revisions of "Cinnamon (build)"

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Revision as of 09:32, 21 May 2007

Re-Revised Level Up Plan

Charming Rogue removed from the equation again. Aiming for Spelldancer Prestige Class.

Level Save (1) Skill
Points
Feat Notable
Class Abilities
Wealth (2)
Aer Sorc SDan HP Fort Ref Will
1 1 1 6 2 6 1 36 Trapfinding, Eschew Materials lesser powers N/day, Weapon Finesse -
2 2 6 2 6 1 44 - Fly 20', +2 Int, +2 Cha, Dodge 900
3 2 10 2 6 2 55 Inventor 2,700
4 3 15 3 9 2 66 Lightning Reflexes 5,400
5 3 15 3 10 2 66 - Fly 40', +2 Dex, major powers 1/day 9,000
6 4 20 3 10 3 77 Mobility, Silent Spell 2nd level spells 13,000
7 5 24 3 10 3 88 Endurance 19,000
8 4 24 3 10 3 88 - Fly 60', +2 Cha, lesser powers at will 27,000
9 6 29 4 11 4 99 Combat Casting 3rd level spells 36,000
10 1 35 4 13 4 108 Maximize Spell(?) Spelldance 49,000
11 2 42 4 14 6 117 Sly Fortune(CSc) Fascinating dance, Evasion, 4th level spells 66,000
12 3 48 5 14 7 126 Survivor's Luck(CSc) Cooperative Dance 88,000
13 4 55 5 15 7 135 Dumb Luck (CSc) Sleep Dance, 5th level spells 110,000
14 5 61 5 15 8 144 Tempting Fate(CSc) Confusing Dance 150,000

(2) As recommended in PH2, p. 215


Items to Purchase

Item Nominal Cost Weight Source Note
Cloak Of Charisma +2, as Tattoo: lower back 4,000 - DMG
Vest Of Resistance +2, as Tattoo: chest sides 4,000 - CAr
Ring of Protection +1 2,000 - DMG
Amulet of Natural Armor +1 2,000 - DMG
Ring of Evasion 25,000 - DMG
Goggles of the Night 12,000 - DMG
Gloves of Dexterity +2 4,000 - DMG
Circlet of Persuation 4,500 - DMG +3 Charisma-based check
Bracers of Armor +6 36,000 0.1 lb DMG
Boots of Elvenkind, as Tattoo: Ankles 2,500 - DMG +5 Move Silently

Links:

* d20 SRG Magic Item Index
* TattooMagic
* MagicItems


Sorc Spells

Level 0

Spells known at class level 1: 4+0

  • Message
  • (Detect Magic)
  • Prestidigitation
  • Daze
  • (Mage Hand)
  • (Open/Close)
  • Read Magic
  • (Ghost Sound)
  • (Light)

Level 1

Spells known at class level 1: 2+2

  • Mage Armor (PH, Conj)
  • Grease (PH, Conj)
  • Color Spray (PH, Illu)
  • Sleep (PH, Ench)
  • (Remove Scent) (SComp, Tran)
  • (Instant Locksmith) (SComp, Div)
  • (Spontaneous Search) (SComp p.204, Div)
  • (Eyes of the Avoral) (BoED p. 99, Tran): +8 spot (racial), 10 min/level.

Level 2

  • (Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.) (SComp p.154, Illu)
  • (Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.) (PH, Abjur)
  • (Web: Fills 20-ft.-radius spread with sticky spiderwebs.) (PH, Conj)
  • (Detect Thoughts: Allows “listening” to surface thoughts.) (PH, Div)
  • (Knock: Opens locked or magically sealed door.) (PH, Trans)
  • (Listening Lorecall: +5 Listen, gain Blindsense if 5 ranks in listen) (CAdv p. 154, Div)

Level 4

  • (Ruin Delver’s Fortune: Cast on another creature’s turn and choose one of several benefits.) (SComp p.178, Trans)

Feats

Quick Reconnoiter (CAdv)

You can learn a lot of information from just a quick scan of an area or object.

  • Prerequisite: Listen 5 ranks, Spot 5 ranks.
  • Benefit: You can make one Spot check and one Listen check each round as a free action.
    You also gain a +2 bonus on initiative checks.
  • Normal: Using Spot or Listen in a reactive fashion is a free action, but actively trying to make a spot check or Listen check requires a move action.


Luck Feats

Spelldancer

Level BAB Fort Ref Will Special Spells per Day
1 +0 +0 +2 +2 Spelldance(Su) (Con bonus + class level rds/day, more with fort saves) +1 level in existing class
2 +1 +0 +3 +3 Enthralling Dance(Sp) (1/day), Evasion(Ex) +1 level in existing class
3 +1 +1 +3 +3 Cooperative Dance(Ex) +1 level in existing class
4 +2 +1 +4 +4 Enthralling Dance(Sp) (2/day), Sleep Dance(Sp) (1/day) +1 level in existing class
5 +2 +1 +4 +4 Confusing Dance(Sp) (1/day) +1 level in existing class