Difference between revisions of "Affiliations (D&D)"

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Revision as of 09:36, 27 February 2007

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Type

The type of the affiliation indicates what services and executive powers it can have.

Scale

How likely are you to find the affiliation as you wander the world? An affiliation can be large without being powerful or rich. A loose affiliation or one where members have many interests besides the affiliation, can grow quickly without gaining much influence or wealth.

Scale Members Scope of Influence Examples
1 2 Neighborhood Bakery, druid, hermit
2 4 Neighborhoods Crossroads tavern
3 8 City quarter Small abbey, small tribe
4 15 City quarter Bank, Slaughterhouse, trading post
5 30 City Arena, pirate ship, githzerai rrakma
6 60 City watch, wild elf tribe
7 125 City and outliers Large college, wizard in tower, populous gnoll tribe
8 250 City/county Frontier fort, druid sect
9 500 Regional/barony Small castle, established church
10 1,000 Regional/march Minor nobility, powerful guild
11 2,000 Multiregional/duchy Nobility, established knightly order, dread pirate fleet
12 4,000 Multiregional/kingdom Standing army, orc hordes lead y a legendary chieftain
13 8,000 Multiregional/kingdom and vassal states Vast army raised to fight the terrasque
14 15,000 Continental/sefaring kingdom Centuries-old seafaring kingdom, illithid nation
15 30,000 Continental/empire Emperor and his legions, circle of archmages
16 65,000 Multicontinental/empire Imperial legions with arcane and divine support
17 130,000 Global Ancient order of epic-level knights
18 250,000 Planar Githyanki incursion
19 500,000 Multiplanar Armies in blood war between demons and devils
20 1,000,000 Cosmic Epic-level affiliations, lesser pantheons

Capital

This works the same as the gold-piece limit of a community; in an established base the affiliation can produce goods and services of this value or less. Unlike a community, an affiliation is limited in the category of good and services it can provide, depending on its type and executive powers. Unlike a community, the wealth of an affiliation is not limited by size; an affiliation can be vast but poor. Still, larger affiliations tend to be richer, and the capital of an affiliation is rarely less than half its size nor much larger than its size.

Capital also gives an indication of the level of influence in its area and organization within the affiliation; a richer affiliation has members willing to contribute more and thus gains a greater degree of control. Lawful affiliations tend to be richer than chaotic ones.

Wealth Gold Piece Limit Typical leading member
1 2 Druid, hermit
2 4 Yeoman, Journeyman,
3 8 Sergeant
4 15 Courtie
5 30 Knight
6 60 Guild Master
7 125 Noble
8 250
9 500
10 1,000 Baron
11 2,000
12 4,000
13 8,000
14 15,000 King
15 30,000
16 65,000
17 130,000 Emperor
18 250,000
19 500,000
20 1,000,000 Extraplanar lords

Executive Powers

The following tables list which executive powers the different types of affilations have, and how well they do the three different types of actions; violence, negotiation, and espionage. Each affiliation generally has only three actions available to it, which must be selected when it is created.

Affiliation Checks Table

Type Busi- ness Cabal College Druid circle Fighting company Gover- nement Spy ring Tem- ple Theives Guild Tribe

Affiliation checks
Violence 1/4 1/4 1/4 1/4 1/2 1/2 1/4 1/4 1/4 1/2
Espionage 1/4 1/2 1/4 1/4 1/4 1/4 1/2 1/4 1/2 1/4
Negotiation 1/2 1/4 1/2 1/2 1/4 1/4 1/4 1/2 1/4 1/4
1/2 The affiliation makes this type of check using 1/2 of its capital or scope as a rating (whichever is greater). It is strong in this area.
1/4 The affiliation makes this type of check using 1/4 of its capital or scope as a rating (whichever is greater). It is generally considered weak in this area.
Typical classes
Violence Rogue Sorcerer Fighter Barbarian Fighter Fighter Rogue Fighter Fighter Barbarian
Espionage Wizard Wizard Wizard Druid Rogue Rogue Rogue Monk Rogue Ranger
Negotiation Rogue Bard Bard Druid Rogue Cleric Rogue Cleric Rogue Druid

The typical classes category is just for atmosphere, to give an idea what the different categories are all about, and to help the DM design challenges. Specific affiliations can have a completely setup; this is just what is typical for each type.

Executive Powers Table

Type Busi- ness Cabal College Druid circle Fighting company Gover- nement Spy ring Tem- ple Theives Guild Tribe
Assassinate x x x x x x
Beatify x x
Craft x x x x x
Crusade x x x
Excommunicate x x x
Gift x x x x
Harvest x x
Holiday x x x
Inquisition 0 x, 0 0 x 0
Law x
Mint x x
Pariah x x x
Plague 0 x 0 x 0 x
Plunder 0 0 x, 0 x x, 0 x, 0 x, 0
Raid x x x x x x x
Research x x x
Shadow War x x x x
Terrorize x, 0 x, 0 x x x, 0 x, 0 x
Trade x x
War 0 0 0 x x 0 0 x
Type Busi- ness Cabal College Druid circle Fighting company Gover- nement Spy ring Tem- ple Theives Guild Tribe

Key
x The affiliation can select this type of action.
0 The affiliation is immune to this executive power. This does not make specific members immune.