Difference between revisions of "Concentration (D&D skill)"
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Revision as of 11:27, 11 March 2007
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Maintaining Spells
With the recharge magic system, a spellcaster can maintain a large number of spells with a duration by constantly re-casting them. Constantly re-casting such spells over a long period requires stamina and discipline. Buffing up before a known danger is not a problem; maintaining several spells diligently over a longer period is hard.
When a spellcaster who wants to constantly maintain a number of spells is suddenly faced with the need to see if they are active (such as by an unexpected combat), make a Concentration roll for each such spell, with a DC from the following table.
Condition | DC |
Duration 1 round/caster level or one minute | 20 |
Duration 1 minute/caster level or 10 minutes | 15 |
Duration 10 minutes/caster level or one hour | 10 |
Duration 1 hour/caster level | 5 |
Maintaining more than one spell | + number of spells |
Distracted or lowered guard | +5 |
A successful roll means the spell is active. The remaining duration is one duration multiple per point of margin; a margin of zero means 1d10 rounds remain if the duration was minutes or more and that it ends on your action if the duration was in rounds. Assume all spells maintained in this manner have recharged.
Only roll if sufficient time has passed since the last check (or initial spellcast) for the spell to expire. It is wise to make a list of which spells you are keeping active under different circumstances, so there is no debate.