Difference between revisions of "Rest (D&D)"

From Action
Jump to navigation Jump to search
 
(No difference)

Revision as of 08:21, 31 January 2007

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium

In most ways, an hour of rest is equivalent to what normally takes a full night of rest. An hour of rest is sufficient to recharge abilities with a limited number of uses per day and to regain hit points.

  • It still takes the normal time to prepare new spells if using recharge magic, but it only requires an hour of uninterrupted rest beforehand.
  • Subdual damage are recovered per minute of rest instead of per hour.
  • Characters at negative hit points still recover per night of rest.