Difference between revisions of "Savage Species (D&D class)"

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Revision as of 10:38, 27 November 2006

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

Monsters from Savage Species have to be judged on a case-by-case basis. Each monster must fit each campaign. That said, the rules seem playable enough.

In a game with one feat each level, monsters fall behind as they only get feats for the levels at which they get hit dice. On the opther hand, it is much easier to get the feats you actually do need, and this is a great benefit for monsters.

Rules

Monsters are allowed to take levels in non-monster classes before finishing their monster class. Creatures living in society will tend to develop their "monstrous" traits later. This helps monsters at low levels, where they are generally at their weakest.

Monsters who have an effective spellcasting ability equal to a certain level in some class (usually cleric or sorcerer) who gain levels in this class have their spellcasting abilities stack.