Difference between revisions of "Flan (Greyhawk)"
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=== Magic === | === Magic === | ||
− | Mainly witchcraft, druidic, and sorcerous magic utilizing the natural currents of magic. Protection and divining spells are used to avoid trouble rather than to confront it. Spells that manipulate and turn adversity into gain are popular, such as weather control, charm, geases, divination, and wards. When all else fails, | + | Mainly witchcraft, druidic, and sorcerous magic utilizing the natural currents of magic. Protection and divining spells are used to avoid trouble rather than to confront it. Spells that manipulate and turn adversity into gain are popular, such as weather control, charm, geases, divination, and wards. When all else fails, Flan magicians turn to necromancy. |
== Pantheon == | == Pantheon == |
Revision as of 09:23, 22 June 2012
Though almost obsolete as a distinct people today, the Flan have had a great influence on present-day Oerdians and to a lesser extent on the Suel - more than those haughty peoples admit. The Flan also left many landmarks, and understanding Flan and their culture can be essential to surviving these.
Cultural Traits
Generous, Boisterous, Carefree, Superstitious, Brave
Real-World Models
Picts, Native Americans. Flan are the quintessential formerly great people now reduced to the margins of the land.
Alignment
The Flan see alignment as secondary to survival. You do what you have to do and seek what allies you can find. Servitude under evil is better than the oblivion of death. The powers of light are more generally benevolent and to be served when you can afford to, but the powers of darkness can give an advantage at a critical time. A member of the tribe can sacrifice himself by turning to evil to save the tribe, only to be condemned and killed yet honored after death for his sacrifice.
Practices
Gender equality, Promiscuity.
Taboos
Masturbation.
Family
Group marriage. Liaisons encouraged, often for religious purposes. Matrilinear.
Magic
Mainly witchcraft, druidic, and sorcerous magic utilizing the natural currents of magic. Protection and divining spells are used to avoid trouble rather than to confront it. Spells that manipulate and turn adversity into gain are popular, such as weather control, charm, geases, divination, and wards. When all else fails, Flan magicians turn to necromancy.
Pantheon
Beory is the spirit of Oerth and the main goddess. Pelor and Nerul are her husbands and the progenitors of most of the pantheon. Vecna is an ascended human, and several of the other gods might have lived as humans for a time.
Allitur | Lesser | LN | Propriety | Good, Knowledge, Law, Community | Flan |
Beory | Greater | N (NG) | Nature | Animal, Earth, Plant, Water | Flan, Elder |
Berei | Lesser | NG | Family, Agriculture | Good, Plant, Protection, Family | Common, Flan |
Bleredd | Lesser | N | Metal, Mines, Smiths | Earth, Fire, Strength, Metal | Common, Oerdian, Flan |
Celene | Lesser | LN | Companionship, Loyalty, Hope, Undeath | Charm, Renewal, Travel | Flan, Elf |
Ehlonna (Ehlenestra) | Intermediate | NG | Forests, Flora and fauna, Fertility | Animal, Good, Plant, Sun, Celertity, Renewal | Flan, Elf, Common |
Incablous (Sevelkhar the Waster) | Greater | NE | Nightmares, Disasters | Death, Evil, Destruction, Pestilence, Hunger | Common, Flan, Baklunish, Elder |
Luna | Intermediate | CN | Moon, Change, Fate | Moon, Dream, Illusion, Luck | Flan, Elf |
Myhriss | Lesser | NG | Love, Romance, Beauty | Good, Healing, Protection, Charm | Common, Flan |
Nerull | Greater | NE | Death, Darkness, Death, Murder, Underworld | Death, Evil, Trickery, Darkness, Pestilence | Common, Flan, Elder |
Obad-Hai | Intermediary | N | Nature, Freedom, Hunting, Beasts | Air, Animal, Earth, Fire, Plant, Water, Windstorm | Common, Flan |
Olidarma | Intermediate | CN | Revels, Wine, Rogues, Humor, Tricks | Chaos, Luck, Trickery, Celerity, Mind | Common, Flan |
Pelor | Greater | NG | Sun, Light, Strength, Healing | Good, Healing, Strength, Sun, Community, Glory | Common, Flan, Elder |
Rao | Greater | LG | Peace, Reason, Serenity | Law, Good, Knowledge, Community, Purification | Common, Flan |
Ulaa | Intermediate | LG | Hills, Mountains, Gemstones | Earth, Good, Law, Cavern | Oerdian, Dwarf, Gnome, Flan |
Vecna | Lesser | NE | Destructive and evil secrets | Evil, Knowledge, Magic, Madness | Flan |
Zodal | Lesser | NG | Mercy, Hope, Benevolence | Good, Healing, Protection | Common, Flan |