Difference between revisions of "Flan (Greyhawk)"

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Though almost obsolete as a distinct people today, the Flan have had a great influence on present-day Oerdians and to a lesser extent on the Suel - more than that haughty people admits. The Flan also left many landmarks, and understanding Flan and their culture can be essential to surviving these.
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Though almost obsolete as a distinct people today, the Flan have had a great influence on present-day Oerdians and to a lesser extent on the Suel - more than those haughty peoples admit. The Flan also left many landmarks, and understanding Flan and their culture can be essential to surviving these.
  
 
==== Real-World Models ====
 
==== Real-World Models ====
 
Picts.
 
Picts.
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 +
==== Alignment ====
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The Flan see alignment as secondary to survival. You do what you have to do and seek what allies you can find. Servitude under evil is better than the oblivion of death.  The powers of light are more generally benevolent and to be served when you can afford to, but the powers of darkness can give an advantage at a critical time. A member of the tribe can sacrifice himself by turning to evil to save the tribe, only to be condemned and killed yet honored after death for his sacrifice.
  
 
==== Cultural Traits ====
 
==== Cultural Traits ====
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==== Magic ====
 
==== Magic ====
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Mainly druidic and sorcerous magic utilizing the natural currents of magic. Protection and divining spells are favored and used to avoid trouble rather than to confront it. When all else fails, flan magicians turn to elemental evocation and necromancy.
  
 
==== Pantheon ====
 
==== Pantheon ====

Revision as of 10:33, 2 March 2007

This article is imported from the Hastur wiki. See the import log for details.

GreyhawkGreyhawk Arms

Though almost obsolete as a distinct people today, the Flan have had a great influence on present-day Oerdians and to a lesser extent on the Suel - more than those haughty peoples admit. The Flan also left many landmarks, and understanding Flan and their culture can be essential to surviving these.

Real-World Models

Picts.

Alignment

The Flan see alignment as secondary to survival. You do what you have to do and seek what allies you can find. Servitude under evil is better than the oblivion of death. The powers of light are more generally benevolent and to be served when you can afford to, but the powers of darkness can give an advantage at a critical time. A member of the tribe can sacrifice himself by turning to evil to save the tribe, only to be condemned and killed yet honored after death for his sacrifice.

Cultural Traits

Generous, Boisterous, Carefree, Superstitious, Brave

Practices

Gender equality, Promiscuity.

Taboos

Mastrubation.

Family

Group marriage. Liaisons encouraged, often for religious purposes. Matrilinear.

Magic

Mainly druidic and sorcerous magic utilizing the natural currents of magic. Protection and divining spells are favored and used to avoid trouble rather than to confront it. When all else fails, flan magicians turn to elemental evocation and necromancy.

Pantheon

Name Rank Alignment Sphere Domains
Allitur Lesser LN Propriety Good, Knowledge, Law
Beory Greater N (NG) Nature Animal, Earth, Plant, Water
Ehlonna Intermediate NG Forests, Flora and Fauna, Fertiltty Animal, Good, Plant, Sun
Incablous Greater NE Nightmares, Disasters Death, Evil, Destruction
Myhriss Lesser NG Love, Romance, Beauty Good, Healing, Protection
Nerull Greater NE Death, Darkness, Death, Murder, Underworld Death, Evil, Trickery
Obad-Hai Intermediary N Nature, Freedom, Hunting, Beasts Air, Animal, Earth, Fire, Plant, Water
Olidarma Intermediate CN Revels, Wine, Rogues, Humor, Tricks Chaos, Luck, Trickery
Pelor Greater NG Sun, Light, Strength, Healing Good, Healing, Strength, Sun
Rao Greater LG Peace, reason, Serenity Law, Good, Knowledge
Vecna Lesser NE Destructive and evil secrets Evil, Knowledge, Magic
Zodal Lesser NG Mercy, Hope, Benevolence Good, Healing, Protection