Difference between revisions of "What is a spirit (Apath)"

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m (→‎What is a Spirit?: All humanoids of 2 or more racial hit dice)
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*Creatures in astral, ethereal, or incorporeal form – but only as long as the shaman or shugenja is in material form and on her home plane  
 
*Creatures in astral, ethereal, or incorporeal form – but only as long as the shaman or shugenja is in material form and on her home plane  
  
In the shaman or shugenja’s worldview, elementals and fey are simply spirits of nature, and undead are spirits of the dead. Magical beasts, constructs, plants, monstrous humanoids, and aberrations are either spirit-possessed or spirits bound in corporeal form.
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In the shaman or shugenja’s worldview, elementals and fey are simply spirits of nature, and undead are spirits of the dead. Magical beasts, constructs, plants, humanoids with racial hit dice, monstrous humanoids, and aberrations are either spirit-possessed or spirits bound in corporeal form.

Revision as of 22:38, 15 July 2012

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Unofficial rules compendium

What is a Spirit?

Several of the shaman's and shugenja’s abilities affect spirits. For purposes of the these abilities, a “spirit” includes all of the following creatures:

  • All aberrations
  • All constructs
  • All fey
  • All magical beasts
  • All monstrous humanoids
  • All humanoids of 2 or more racial hit dice
  • All outsiders
  • All creatures of the Plant type (not normal plants)
  • All undead
  • Creatures created by spells, such as animate object.
  • Creatures summoned by spells, such as summon nature's ally.
  • Creatures in astral, ethereal, or incorporeal form – but only as long as the shaman or shugenja is in material form and on her home plane

In the shaman or shugenja’s worldview, elementals and fey are simply spirits of nature, and undead are spirits of the dead. Magical beasts, constructs, plants, humanoids with racial hit dice, monstrous humanoids, and aberrations are either spirit-possessed or spirits bound in corporeal form.