Difference between revisions of "Undead Rouser (Apath)"
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=== Rouse Undead I (Sp) === | === Rouse Undead I (Sp) === | ||
− | At 1st level, a summoner can cast ''[[Spells_(Apath)#Rouse_Undead_I | rouse undead I]]'' as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing on this ability uses up the same power that the summoner uses to call his eidolon. As a result, he can use this ability only when his eidolon is not summoned. He can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by 1 spell level, allowing him to summon more powerful creatures (to a maximum of ''[[Spells_(Apath)#Rouse_Undead_IX | rouse undead IX]]'' at 17th level). At 19th level, this ability can be used as ''[http://www.d20pfsrd.com/magic/all-spells/c/create-undead create undead (greater)]'' . If used as ''[http://www.d20pfsrd.com/magic/all-spells/c/create-undead create undead (greater)]'', the summoner must pay any required material components. A summoner cannot have more than one | + | At 1st level, a summoner can cast ''[[Spells_(Apath)#Rouse_Undead_I | rouse undead I]]'' as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing on this ability uses up the same power that the summoner uses to call his eidolon. As a result, he can use this ability only when his eidolon is not summoned. He can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by 1 spell level, allowing him to summon more powerful creatures (to a maximum of ''[[Spells_(Apath)#Rouse_Undead_IX | rouse undead IX]]'' at 17th level). At 19th level, this ability can be used as ''[http://www.d20pfsrd.com/magic/all-spells/c/create-undead create undead (greater)]'' . If used as ''[http://www.d20pfsrd.com/magic/all-spells/c/create-undead create undead (greater)]'', the summoner must pay any required material components. A summoner cannot have more than one ''[[Spells_(Apath)#Rouse_Undead_I | rouse undead]]'' spell active in this way at one time. If this ability is used again, any existing ''[[Spells_(Apath)#Rouse_Undead_I | rouse undead]]'' from this spell-like ability immediately ends. These ''[[Spells_(Apath)#Rouse_Undead_I | rouse]]'' spells are considered to be part of the summoner's spell list for the purposes of spell trigger and spell completion items. In addition, the summoner can expend uses of this ability to fulfill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell. |
== Summary of Changed Class Abilities == | == Summary of Changed Class Abilities == |
Revision as of 20:16, 5 February 2016
Unofficial rules compendium | |
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An undead rouser is a necromancer, served by the undead. He surrounds himself with the dead and uses their services to bring himself power.
Class Information
This is a summoner archetype
Alignment: Any nongood. Creating undead is an evil act, and anyone making a career of it cannot be good. Neutral undead rousers strive to use the powers of evil to do good, but must abandon such pretences after a while.
Hit Die: d8.
Class Features
The undead rouser has all the summoner's class features, except as described here.
Spel List
Add the following spells to the undead rouser's spell list.
0—bleed, disrupt undead, neglect.
1st— bone armor, false life, cause fear, repair undead, rouse undead I, sentry skull.
2nd— animate dead (lesser), command undead, ghost whip, ghoul touch, rouse undead II, unliving rage.
3rd— animate dead, daywalker, feighn death, ghostbane dirge, rouse undead IV, skeleton crew.
4th— false life (greater), repair undead (mass, rouse undead V, shadow projection, possess object.
5th— ghoul army, control undead, ghostbane dirge (greater), rouse undead VI.
6th— create undead, create variant mummy, feign death (greater), rouse undead VII.
Undead Eidolon
An undead rouser summoner always has an [Eidolons_(Apath)#Undead_Eidolons undead eidolon].
Rouse Undead I (Sp)
At 1st level, a summoner can cast rouse undead I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing on this ability uses up the same power that the summoner uses to call his eidolon. As a result, he can use this ability only when his eidolon is not summoned. He can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by 1 spell level, allowing him to summon more powerful creatures (to a maximum of rouse undead IX at 17th level). At 19th level, this ability can be used as create undead (greater) . If used as create undead (greater), the summoner must pay any required material components. A summoner cannot have more than one rouse undead spell active in this way at one time. If this ability is used again, any existing rouse undead from this spell-like ability immediately ends. These rouse spells are considered to be part of the summoner's spell list for the purposes of spell trigger and spell completion items. In addition, the summoner can expend uses of this ability to fulfill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Eidolon
- Summon Monster (all)
- Gate
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