Difference between revisions of "Shadow Necromancy (Apath)"

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Against those that recognize the illusion, the creature inflicts only 20% normal damage and any special ability that do does not deal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature's AC bonuses are just one-fifth as large.
 
Against those that recognize the illusion, the creature inflicts only 20% normal damage and any special ability that do does not deal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature's AC bonuses are just one-fifth as large.
  
Finally, regardless of whether it's recognized as shadowy, the creature only has 20% of its normal hit points.<noinclude>{{OGL}}</noinclude>
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Finally, regardless of whether it's recognized as shadowy, the creature only has 20% of its normal hit points.
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==== Shadow Necromancy ====
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Illusion (shadow) [evil]; '''Level''': mesmerist 5, psychic 6, shaman 6, sorcerer/wizard 6
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This spell functions like ''lesser shadow necromancy'', except that it can also duplicate ''create undead'' and that the illusion has 50% substance.
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==== Shadow Necromancy, Greater ====
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Illusion (shadow) [evil]; '''Level:''' psychic 8, shaman 8, sorcerer/wizard 8
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This spell functions like ''lesser shadow necromancy'', except that it can also duplicate ''create undead'' and ''create greater undead'' and that the illusion has 80% substance.<noinclude>{{OGL}}</noinclude>

Revision as of 15:35, 3 September 2016

ApathApath Logo
Unofficial rules compendium

Shadow Necromancy, Lesser

Illusion (shadow) [evil]
Level: mesmerist 3, psychic 4, shaman 4, sorcerer/wizard 4
Components: V, S, M (corpse dust, see text)
Cast Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels
Duration: 10 minutes/level
Saving Throw: Will disbelief (if interacted with), see text
SR: no
Publisher: Trailseeker magazine.

You use dust from a desiccated corpse to animate shadow undead. This works like animate dead, except as noted above and that you do not need an actual corpse to animate, only a pinch of desiccated dust from a corpse of the proper type. A single corpse yields thousands of pitches for this spell. All undead created with this spell obey the caster, but intelligent creatures may go beyond the caster's orders.

Any creature that interacts with a shadowy creature can make a Will save to recognize its true nature. A creature that succeeds on its save sees that the creature is but a pale shadow. Objects automatically succeed on their Will saves against this spell. Against those that recognize the illusion, the creature inflicts only 20% normal damage and any special ability that do does not deal damage are only 20% likely to work. (Roll for each use and each affected character separately.) Furthermore, the shadow creature's AC bonuses are just one-fifth as large.

Finally, regardless of whether it's recognized as shadowy, the creature only has 20% of its normal hit points.

Shadow Necromancy

Illusion (shadow) [evil]; Level: mesmerist 5, psychic 6, shaman 6, sorcerer/wizard 6

This spell functions like lesser shadow necromancy, except that it can also duplicate create undead and that the illusion has 50% substance.

Shadow Necromancy, Greater

Illusion (shadow) [evil]; Level: psychic 8, shaman 8, sorcerer/wizard 8

This spell functions like lesser shadow necromancy, except that it can also duplicate create undead and create greater undead and that the illusion has 80% substance.

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