Difference between revisions of "Rogue Cleric (Apath)"
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''The rogue cleric is an outsider, either working for a god of rogues or being a rogue in a more regular church. His focus is less on divine magic and more on mundane intrusion skills''. | ''The rogue cleric is an outsider, either working for a god of rogues or being a rogue in a more regular church. His focus is less on divine magic and more on mundane intrusion skills''. | ||
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== Class Information == | == Class Information == | ||
− | This is a [ | + | This is a [[Hybrid Class (Apath) | hybrid class]], a combination of cleric and rogue. |
− | ''' | + | '''Alignment''': Any. |
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− | ''' | ||
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− | ''' | + | '''Hit Dice:''' d8. |
=== Class Skills === | === Class Skills === | ||
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6 skill points per level. | 6 skill points per level. | ||
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+ | == Class Abilities == | ||
+ | The rogue cleric has all the standard cleric's class abilities except as noted below. | ||
=== Weapon and Armor Proficiency === | === Weapon and Armor Proficiency === |
Revision as of 13:38, 30 September 2014
Unofficial rules compendium | |
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The rogue cleric is an outsider, either working for a god of rogues or being a rogue in a more regular church. His focus is less on divine magic and more on mundane intrusion skills.
Class Information
This is a hybrid class, a combination of cleric and rogue.
Alignment: Any.
Hit Dice: d8.
Class Skills
Acrobatics (Dex), Appraise (Int), Bluff (Int), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Local) (Int), Knowledge (Religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Swim (Str).
6 skill points per level.
Class Abilities
The rogue cleric has all the standard cleric's class abilities except as noted below.
Weapon and Armor Proficiency
Proficient with the club, dagger, hand crossbow, light crossbow, sap, shortbow, quarterstaff, the favored weapon of his patron, and with light armor but not with shields.
Diminished Spellcasting
A rogue cleric may cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Wisdom allows bonus spells of that level.
Divine Disable (Su)
A rogue cleric can use Disable Device to disarm magic traps. This replaces aura.
Saving Throws
Thee rogue cleric has Reflex saving throws in the good category and Fortitude saving throws in the poor category.
Sneak Channel
When a rogue cleric hits a melee opponent whom he flanks or who is denied it's Dexterity bonus to armor class against her, she can use the Channel Smite feat in conjunction with the attack. She need not know the feat to do this. This use of channel energy does not count against his daily limit.
Evasion (Ex)
At 4rd level and higher, a rogue cleric can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage.
Rogue Talent (Ex)
At level 8, and every 4 levels thereafter, the rogue cleric learns a rogue talent. She uses these talents as a rogue five levels lower than her rogue cleric level. He can learn advanced talents from level 15 onwards. Rogue talents that relate to rogue class abilities the rogue cleric lacks cannot be selected. Rouge talents can be found here.
Table: Rogue Cleric
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day | |||||||||
0+1 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
1st | +0 | +0 | +2 | +2 | Channel energy 1d6, divine disable, domains, orisons, sneak channel, spontaneous casting | 2 | 0+1 | | | | | | | | |
2nd | +1 | +0 | +3 | +3 | 3 | 1+1 | | | | | | | | | |
3rd | +2 | +1 | +3 | +3 | Channel energy 2d6 | 3 | 1+1 | 0+1 | | | | | | | |
4th | +3 | +1 | +4 | +4 | Evasion | 4 | 2+1 | 1+1 | | | | | | | |
5th | +3 | +1 | +4 | +4 | Channel energy 3d6 | 4 | 2+1 | 1+1 | 0+1 | | | | | | |
6th | +4 | +2 | +5 | +5 | 4 | 2+1 | 2+1 | 1+1 | | | | | | | |
7th | +5 | +2 | +5 | +5 | Channel energy 4d6 | 5 | 3+1 | 2+1 | 1+1 | 0+1 | | | | | |
8th | +6/+1 | +2 | +6 | +6 | Rogue talent | 5 | 3+1 | 2+1 | 2+1 | 1+1 | | | | | |
9th | +6/+1 | +3 | +6 | +6 | Channel energy 5d6 | 5 | 3+1 | 3+1 | 2+1 | 1+1 | 0+1 | | | | |
10th | +7/+2 | +3 | +7 | +7 | 5 | 3+1 | 3+1 | 2+1 | 2+1 | 1+1 | | | | | |
11th | +8/+3 | +3 | +7 | +7 | Channel energy 6d6 | 5 | 4+1 | 3+1 | 3+1 | 2+1 | 1+1 | 0+1 | | | |
12th | +9/+4 | +4 | +8 | +8 | Rogue talent | 5 | 4+1 | 3+1 | 3+1 | 2+1 | 2+1 | 1+1 | | | |
13th | +9/+4 | +4 | +8 | +8 | Channel energy 7d6 | 5 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | 1+1 | 0+1 | | |
14th | +10/+5 | +4 | +9 | +9 | 5 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | 2+1 | 1+1 | | | |
15th | +11/+6/+1 | +5 | +9 | +9 | Channel energy 8d6 | 5 | 4+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | 1+1 | 0+1 | |
16th | +12/+7/+2 | +5 | +10 | +10 | Advanced rogue talent | 5 | 4+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | 2+1 | 1+1 | |
17th | +12/+7/+2 | +5 | +10 | +10 | Channel energy 9d6 | 5 | 4+1 | 4+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | 1+1 | 0+1 |
18th | +13/+8/+3 | +6 | +11 | +11 | 5 | 4+1 | 4+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | 2+1 | 1+1 | |
19th | +14/+9/+4 | +6 | +11 | +11 | Channel energy 10d6 | 5 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 3+1 | 3+1 | 2+1 | 2+1 |
20th | +15/+10/+5 | +6 | +12 | +12 | Advanced rogue talent | 5 | 4+1 | 4+1 | 4+1 | 4+1 | 4+1 | 3+1 | 3+1 | 3+1 | 3+1 |
Options
If using the revised Apath rogue, changes to rogue talents also apply to rogue clerics using those talents.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Skill points per level
- Weapon and Armor Proficiency
- Aura
- Spells
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