Difference between revisions of "Rhenne Traits (Apath)"

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<noinclude>{{Apath}}</noinclude>
 
<noinclude>{{Apath}}</noinclude>
===Lucid Dreamer (Racial)===:
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===Lucid Dreamer (Racial)===
 
''Your dreams are a special place of power that only you get to enjoy; driving away threats to your subconscious is as easy as slamming a door.'' You receive a +1 trait bonus on Knowledge (planes) checks and a +2 trait bonus on Will saves against effects on your dreaming mind or subconscious, such as a night hag’s dream haunting ability, the nightmare spell, and illusions of the phantasm subschool.
 
''Your dreams are a special place of power that only you get to enjoy; driving away threats to your subconscious is as easy as slamming a door.'' You receive a +1 trait bonus on Knowledge (planes) checks and a +2 trait bonus on Will saves against effects on your dreaming mind or subconscious, such as a night hag’s dream haunting ability, the nightmare spell, and illusions of the phantasm subschool.
  
===Harrow Born (Racial):===  
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===Harrow Born (Racial)===  
 
''You grew up around the mysterious fortune-tellers.'' You start play with a harrow deck passed down from a relative. Because of your skill with fortune-telling, you gain a +1 trait bonus on initiative checks.
 
''You grew up around the mysterious fortune-tellers.'' You start play with a harrow deck passed down from a relative. Because of your skill with fortune-telling, you gain a +1 trait bonus on initiative checks.
  
===Rhenne Outcast (Racial):===  
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===Rhenne Outcast (Racial)===  
 
''You grew up among the Rhenne, but are no longer one of them. You broke a taboo or offended a leader, and now you are known as an outcast. You might still be considered a friend of the people, but you are no longer of the people and have been forced to make your own way in the world. '' You gain a +1 trait bonus on Bluff and Disguise checks, and one of these skills is always a class skill for you.
 
''You grew up among the Rhenne, but are no longer one of them. You broke a taboo or offended a leader, and now you are known as an outcast. You might still be considered a friend of the people, but you are no longer of the people and have been forced to make your own way in the world. '' You gain a +1 trait bonus on Bluff and Disguise checks, and one of these skills is always a class skill for you.
  
=== Rhenne Wanderer (Racial):===  
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=== Rhenne Wanderer (Racial)===  
 
''You were raised among or have spent time with a group of Rhenne nomads, whether travelers, Sczarni criminals, or entertainers, and have learned their ways.'' Choose one of the following skills:  
 
''You were raised among or have spent time with a group of Rhenne nomads, whether travelers, Sczarni criminals, or entertainers, and have learned their ways.'' Choose one of the following skills:  
 
Diplomacy, Perform (choose one type),  
 
Diplomacy, Perform (choose one type),  
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You gain a +1 trait bonus on this skill, and it is always a class skill for you.
 
You gain a +1 trait bonus on this skill, and it is always a class skill for you.
  
=== Trifler (Racial):===  
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=== Trifler (Racial)===  
 
''A childhood spent at your mystically gifted grandmother's side has taught you the basics of real magic.'' You may cast ''prestidigitation'' three times per day as a spell-like ability. This spell-like ability is cast at your highest caster level; if you have no caster level, it functions at CL 1st.
 
''A childhood spent at your mystically gifted grandmother's side has taught you the basics of real magic.'' You may cast ''prestidigitation'' three times per day as a spell-like ability. This spell-like ability is cast at your highest caster level; if you have no caster level, it functions at CL 1st.

Revision as of 23:54, 28 August 2012

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Unofficial rules compendium

Lucid Dreamer (Racial)

Your dreams are a special place of power that only you get to enjoy; driving away threats to your subconscious is as easy as slamming a door. You receive a +1 trait bonus on Knowledge (planes) checks and a +2 trait bonus on Will saves against effects on your dreaming mind or subconscious, such as a night hag’s dream haunting ability, the nightmare spell, and illusions of the phantasm subschool.

Harrow Born (Racial)

You grew up around the mysterious fortune-tellers. You start play with a harrow deck passed down from a relative. Because of your skill with fortune-telling, you gain a +1 trait bonus on initiative checks.

Rhenne Outcast (Racial)

You grew up among the Rhenne, but are no longer one of them. You broke a taboo or offended a leader, and now you are known as an outcast. You might still be considered a friend of the people, but you are no longer of the people and have been forced to make your own way in the world. You gain a +1 trait bonus on Bluff and Disguise checks, and one of these skills is always a class skill for you.

Rhenne Wanderer (Racial)

You were raised among or have spent time with a group of Rhenne nomads, whether travelers, Sczarni criminals, or entertainers, and have learned their ways. Choose one of the following skills: Diplomacy, Perform (choose one type), Handle Animal, Knowledge (geography), Knowledge (local), Profession (fortuneteller), Profession (sailor), Sense Motive, Sleight of Hand, or Survival. You gain a +1 trait bonus on this skill, and it is always a class skill for you.

Trifler (Racial)

A childhood spent at your mystically gifted grandmother's side has taught you the basics of real magic. You may cast prestidigitation three times per day as a spell-like ability. This spell-like ability is cast at your highest caster level; if you have no caster level, it functions at CL 1st.