Difference between revisions of "Ren Monolith (Apath)"

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== Class Features ==
 
== Class Features ==
The ren monolith has all wizard class features, except as noted.
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These are all the class features of the ren monolith.
 
 
 
=== Class Skills ===
 
=== Class Skills ===
 
Appraise (Int),
 
Appraise (Int),

Revision as of 16:42, 6 March 2014

ApathApath Logo
Unofficial rules compendium

The ancient lands of the desert are rife with aged ruins guarded by stony sentinels from bygone days, whose implacable gaze can still the heart of a miscreant or scare off a would-be tomb robber. The ancient race of sphinxes is said to have endowed the first ren monoliths with their powers, raising statues to a semblance of life, but today, most of these paragons of justice are mortals who willingly take on the mantle of immortal warriors through ritual and devotion, imbuing themselves with the patience and eternal strength of stone. The ren monolith is a living monolith of the scribe caste.

Class Information

This is a prestige class archetype.

Prestige Class: ren monolith.

Build Classes: wizard.

Ren monoliths are immortal wizards with the might and resilience of stone.

Role: Ren monoliths are sacred guardians, using magical powers to hinder and destroy tomb robbers. In a party, their role is essentially the same, to anticipate and destroy the enemies of the team.

Alignment: Any. Their alignment is generally similar to that of the noble whose tomb they guard. There are more lawful and good monoliths than chaotic and evil ones, those taking up the task voluntarily are usually lawful and evil nobles tend to prefer undead guardians. Adventuring living monoliths need some unusual motivation, plundering tombs rather than protecting them.

Bonus Language: Sphinx. A ren monolith can pick sphinx as a bonus language, in addition to those allowed by her race.

Hit Die: d6.

Class Features

These are all the class features of the ren monolith.

Class Skills

Appraise (Int), Craft (Int), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int).

Skill Ranks Per Level: 2 + Int modifier.

Fortified Flesh (Ex)

At 1st level, the flesh of a ren monolith takes on the hardness of stone. A ren monolith gains DR 1 and 10% immunity to critical hits and sneak attacks (as if wearing fortification armor). At 4th level and every three levels thereafter, this DR increases by 1 and the immunity to critical hits increases by 10%. When a ren monolith uses his soul stone to increase his size, these defenses temporarily increase by an additional 1 and 10%, respectively.

Weapon and Armor Proficiency

Ren monoliths are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a ren monolith's movements, which can cause his spells with somatic components to fail.

Ren Stone (Su)

During his induction into this prestige class, a ren monolith has a stone scarab embedded in his forehead, often set with gems or inlaid with precious metals. This stone is inscribed on its inner side with the monolith's true name and his oaths to the gods and pharaohs. It cannot be removed without his permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.

The soul stone grants the ren monolith a +2 bonus on saving throws against death effects, mind-affecting effects, effects that grant negative levels, and on saves to overcome negative levels.

A ren monolith can invoke the power of his ren stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid).

Additionally, a ren stone can be used once per day to cast any one spell that the ren monolith has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the ren monolith, including casting time, duration, and other effects dependent on the ren monolith's level. This spell cannot be modified by metamagic feats or other abilities.

Spells

A ren monolith casts arcane spells drawn from the sorcerer/wizard spell list. A ren monolith must choose and prepare his spells ahead of time.

To learn, prepare, or cast a spell, the ren monolith must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ren monolith's spell is 10 + the spell level + the ren monolith's Intelligence modifier.

A ren monolith can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Ren monolith. In addition, he receives bonus spells per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Spells).

A ren monolith may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the ren monolith decides which spells to prepare.

Spellbook: A ren monolith begins play with a spellbook containing all 0-level ren monolith spells (except those from his opposed schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The ren monolith also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At each new ren monolith level, he gains two new spells of any spell level or levels that he can cast (based on his new ren monolith level) for his spellbook. At any time, a ren monolith can also add spells found in others' spellbooks to his own (see Magic).

Scribe Scroll

At 1st level, a ren monolith gains Scribe Scroll as a bonus feat.

Stone Blood (Ex)

At 2nd level, the vital fluids and tissues of a ren monolith can selectively petrify in response to injury. A ren monolith automatically stabilizes when at negative hit points and is immune to continuous damage from bleed attacks (including weapons with the wounding special ability) and ability damage from blood drain.

Armor Bonus (Ex)

At 3rd level, a ren monolith receives +4 armor bonus to AC as a result of their ongoing petrification. This is an armor bonus (not natural armor) and does not stack with armor worn. It can be improved with magic vestment and similar armor enhancements.

Stability (Ex)

At 5th level, a ren monolith becomes exceptionally stable on his feet, gaining a +4 bonus to his CMD when he resists a bull rush or trip attempt while standing on the ground. This stacks with a dwarf 's stability trait and similar abilities.

Tombsight (Su)

At 6th level, a ren monolith can perceive the balance of life and death within those he sees, as if using deathwatch and detect undead simultaneously.

This power can be used at will and lasts as long as the ren monolith concentrates.

Immune to Disease

At 8th level, a ren monolith becomes immune to all diseases, including supernatural and magical diseases (such as mummy rot).

Attunement to Stone (Sp)

At 10th level, a ren monolith can use meld into stone at will. The duration of this ability can be freely extended, and the ren monolith does not age, eat, drink, breathe, or sleep while so melded.

Summon Sphinx (Sp)

At 12th level the ren monolith gains a +4 bonus on Diplomacy checks to influence sphinxes, and can call upon the aid of the sphinxes. Once per day, the ren monolith can call a sphinx to his presence and bargain for its services as if using planar ally to call upon an outsider. At 17th level, this ability functions as greater planar ally.

Communion with Stone (Su)

At 14th level, a ren monolith achieves a unique communion with the earth, gaining tremorsense to a range of 30 feet. Once per day, the ren monolith can communicate with rock and stone as if using stone tell. He gains Terran as a bonus language.

Assumption of Stone (Sp)

At 15th level a becomes immune to petrification. Also, he may use statue as a spell-like ability with a range of personal at will. Add any damage reduction the ren monolith has to its hardness in statue form. The duration of this ability can be freely extended, and the ren monolith does not age, eat, drink, breathe, or sleep while using it. If he is using his ren stone to enlarge himself, the duration of that ability does not count time in statue form against its duration.

Judgment of the Monolith (Sp)

At 18th level, a ren monolith gains the divine authority to demand truthful answers. Once per day, a ren monolith can conduct a ritual of inquisition. If performed on a dead body, this functions as speak with dead. Upon a living creature, it functions as a mark of justice that activates if the target lies to the ren monolith. A ren monolith can also use this power to entreat the spirits of the living and the dead to answer questions as if using contact other plane (treat as contacting a lesser deity).

Ageless Stone (Ex)

At 20th level, a ren monolith becomes immortal. He ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though he can still be killed by other means.

Table: Ren Monolith

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Cantrips, fortified flesh 1, ren stone, Scribe Scroll 3 1
2nd +1 +0 +0 +3 Stone blood 4 2
3rd +1 +1 +1 +3 Armor bonus +4 4 2 1
4th +2 +1 +1 +4 Fortified flesh 2 4 3 2
5th +2 +1 +1 +4 Stability 4 3 2 1
6th +3 +2 +2 +5 tombsight 4 3 3 2
7th +3 +2 +2 +5 Fortified flesh 3 4 4 3 2 1
8th +4 +2 +2 +6 Immune to disease 4 4 3 3 2
9th +4 +3 +3 +6 4 4 4 3 2 1
10th +5 +3 +3 +7 Fortified flesh 4 4 4 4 3 3 2
11th +5 +3 +3 +7 Attunement to stone 4 4 4 4 3 2 1
12th +6/+1 +4 +4 +8 summon sphinx 4 4 4 4 3 3 2
13th +6/+1 +4 +4 +8 Fortified flesh 5 4 4 4 4 4 3 2 1
14th +7/+2 +4 +4 +9 Communion with stone 4 4 4 4 4 3 3 2
15th +7/+2 +5 +5 +9 Assumption of stone 4 4 4 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 Fortified flesh 6 4 4 4 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 Summon sphinx (greater) 4 4 4 4 4 4 4 3 2 1
18th +9/+4 +6 +6 +11 judgment of the monolith 4 4 4 4 4 4 4 3 3 2
19th +9/+4 +6 +6 +11 Fortified flesh 7 4 4 4 4 4 4 4 4 3 3
20th +10/+5 +6 +6 +12 Ageless stone 4 4 4 4 4 4 4 4 4 4