Difference between revisions of "Storm Sorcery (5A)"
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Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Elementalist Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. | Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Elementalist Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know. | ||
− | Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be from the sorcerer spell list. | + | Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration, evocation, or transmutation spell from the sorcerer or wizard spell list. |
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| valign=top | 9 ||valign="top"| Geas, <br> Scrying||valign="top"| Commune, <br> Flame Strike ||valign="top"| Dream, <br> Seeming ||valign="top"| Control Winds, <br> Steel Wind Strike | | valign=top | 9 ||valign="top"| Geas, <br> Scrying||valign="top"| Commune, <br> Flame Strike ||valign="top"| Dream, <br> Seeming ||valign="top"| Control Winds, <br> Steel Wind Strike | ||
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Revision as of 09:13, 13 September 2021
Starfox's 5th Edition Fan Page |
Simple Revision.
Elementalist Spells
Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Elementalist Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration, evocation, or transmutation spell from the sorcerer or wizard spell list.
Sorcerer Level |
Brine | Flame | Rubble | Storm |
1 | Chromatic Orb, Expeditious Retreat |
Command, Guiding Bolt |
Cause Fear, Silent Image |
Shield, Thunderwave |
3 | Dragon's Breath, See Invisbility |
Aid, Enhance Ability |
Blur, Darkvision |
Misty Step, Warding Wind |
5 | Bestow Curse, Fear |
Dispel Magic, Magic Circle |
Enemies Abound, Nondetection |
Fly, Lightning Bolt |
7 | Charm Monster, Elemental Bane |
Banishment, Divination |
Evard's Black Tentacles, Phantasmal Killer |
Ice Storm, Storm Sphere |
9 | Geas, Scrying |
Commune, Flame Strike |
Dream, Seeming |
Control Winds, Steel Wind Strike |
This can be remodeled into a focus on another element, fire, earth, or water comes to mind.
- Heart of the Storm The bonus damage applies whenever you start casting a spell that inflicts damage. The type of damage varies.
- Earth: bludgeoning, force
- Fire: fire
- Water: cold.
- Storm Guide Similar cosmetic effects involving other elements.
- Storm's Fury The damage type varies.
- Earth: force
- Fire: fire
- Water: cold
- Wind Soul The damage type and mode of movement varies.
- Earth: force damage and burrowing speed 30 ft. or 15 ft. when shared.
- Fire: fire damage and flight speed same as the original.
- Water: cold damage, grants water breathing and swimming speed 120 ft or 60 ft. when shared.