Difference between revisions of "Spells (5A)"

From Action
Jump to navigation Jump to search
m (wk)
Line 3: Line 3:
 
''1st level necromancy (ritual)
 
''1st level necromancy (ritual)
  
'''Casting Time''': 1 minute <br>
+
:'''Casting Time''': 1 minute <br>
'''Range''': touch <br>
+
:'''Range''': touch <br>
'''Components''': V, S, M (a single gold coin which is consumed in the casting.) <br>
+
:'''Components''': V, S, M (a single gold coin which is consumed in the casting.) <br>
'''Duration''': 1 week
+
:'''Duration''': 1 week
  
'''Spell Lists''': sorcerer, warlock, wizard
+
:'''Spell Lists''': sorcerer, warlock, wizard
 +
:'''Source''': Adapted from the Blood Mark magic item by Kobold Press.
  
 
To cast this spell, a humanoid must pledge a drop of their blood in a 1 minute ritual that involves letting a drop of their blood fall in center of a gold coin. The drop disappears in the process and the center of the coin fills with a red glow.  
 
To cast this spell, a humanoid must pledge a drop of their blood in a 1 minute ritual that involves letting a drop of their blood fall in center of a gold coin. The drop disappears in the process and the center of the coin fills with a red glow.  
Line 18: Line 19:
  
 
''Any person foolish enough to pledge more than a single blood coin might find them all redeemed at once, since such redemptions often happen in a desperate fight or at great blood feasts. Living creatures that lose too much blood grow weak and die, and desperate peasants discover this to their sorrow at the great feasts each year.
 
''Any person foolish enough to pledge more than a single blood coin might find them all redeemed at once, since such redemptions often happen in a desperate fight or at great blood feasts. Living creatures that lose too much blood grow weak and die, and desperate peasants discover this to their sorrow at the great feasts each year.
 
''Adapted from the Blood Mark magic item by Kobold Press.
 
  
 
=== Find Familiar ===
 
=== Find Familiar ===

Revision as of 23:19, 1 November 2021

5A5A logo
Starfox's 5th Edition Fan Page

Blood Mark

1st level necromancy (ritual)

Casting Time: 1 minute
Range: touch
Components: V, S, M (a single gold coin which is consumed in the casting.)
Duration: 1 week
Spell Lists: sorcerer, warlock, wizard
Source: Adapted from the Blood Mark magic item by Kobold Press.

To cast this spell, a humanoid must pledge a drop of their blood in a 1 minute ritual that involves letting a drop of their blood fall in center of a gold coin. The drop disappears in the process and the center of the coin fills with a red glow.

As a bonus action, the holder of the coin can trigger a number of coins equal to their hit dice and regain 1d3 hit points from each. This ends the spell and reduces the coin to ash. At the same time, the humanoid who pledged their blood to the coin takes necrotic damage and reduces their hit point maximum by an equal amount. This damage lasts until the creature finishes a long rest. It dies if this damage reduces its hit point maximum to 0.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, it has a greater duration. 1 month at level 2, 1 year at level 3, 10 years at level 4, and permanent at level 5.

Any person foolish enough to pledge more than a single blood coin might find them all redeemed at once, since such redemptions often happen in a desperate fight or at great blood feasts. Living creatures that lose too much blood grow weak and die, and desperate peasants discover this to their sorrow at the great feasts each year.

Find Familiar

Note that I read "familiar can’t attack" to mean it cannot take offensive actions of any sort, not restricted to only the Attack action.

Invisibility

Note that I read "ends for a target that attacks" to mean cannot cannot take offensive actions of any sort, not restricted to only the Attack action.

Transmute Object

1st level transmutation (ritual)

Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (Alchemical salts with a value equal to the value the item created, which are consumed in the casting.)
Duration: Instantaneous

Spell Lists: Artificer, bard, sorcerer, warlock, wizard

You permanently transmute one non-magical object of up to 10 lbs. weight into another object. The resulting object must weigh within 65% to 150% of the original. You can’t use this spell to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan’s tools used to craft such objects.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you double the weight limit for each additional spell level. If you cast this spell using a 3rd level or higher spell slot, you can transform magic items into other magic items, as long as the DM deems the resulting object capable of holding the enchantment. You only need alchemical salts to cover the cost of a mundane item of the type.

Transpose Enhancement

2nd level conjuration (ritual)

Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (Cold iron cauldron worth at least 1,000 gp.)
Duration: Instantaneous

Spell Lists: Artificer, cleric, paladin, sorcerer, warlock, wizard

Putting two similar items into the cold-iron cauldron, you laboriously invoke the spell. When you are done, only one item remains.

This spell transfers all magical properties from one item to another, destroying the first item while making the second item magical. The two items must be able to carry the enchantment, a weapon enchantment can only be transferred to weapons, an armor enchantment to armors, and so on with the DM's permission. The items can otherwise be entirely different; you can transfer an enchantment from a giant's full plate to a halfling's leather armor. The item to receive the enchantment must be nonmagical, but capable of holding the enchantment to be transferred.