Difference between revisions of "Spells (5A)"
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− | === | + | === Transmute Object === |
− | ''2nd level | + | ''1st level transmutation (ritual) |
+ | |||
+ | '''Casting Time''': 10 minutes <br> | ||
+ | '''Range''': 10 feet <br> | ||
+ | '''Components''': V, S, M (Alchemical salts with a value equal to the item created, which are consumed in the casting.) <br> | ||
+ | '''Duration''': Instantaneous | ||
+ | |||
+ | '''Spell Lists''': Artificer, bard, sorcerer, warlock, wizard | ||
+ | |||
+ | You permanently transmute one non-magical object of up to 10 lbs. weight into another object. | ||
+ | The resulting object must weigh within 65% to 150% of the original. | ||
+ | You can’t use this spell to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan’s tools used to craft such objects. | ||
+ | |||
+ | '''At Higher Levels: | ||
+ | When you cast this spell using a spell slot of 2nd level or higher, you double the weight limit for each additional spell level. | ||
+ | If you cast this spell using a 3rd level or higher spell slot, you can transform magic items into other magic items, as long as the resulting object is capable of holding the enchantment. You only need alchemical salts to cover the cost of a mundane item of the type. | ||
+ | |||
+ | === Transpose Enhancement === | ||
+ | ''2nd level conjuration (ritual) | ||
+ | |||
'''Casting Time''': 1 hour<br> | '''Casting Time''': 1 hour<br> | ||
'''Range''': 10 feet <br> | '''Range''': 10 feet <br> | ||
− | '''Components''': V, S, M (Cold iron cauldron worth at least 1,000 gp.) | + | '''Components''': V, S, M (Cold iron cauldron worth at least 1,000 gp.) <br> |
'''Duration''': Instantaneous | '''Duration''': Instantaneous | ||
− | '''Spell Lists''': Artificer | + | |
+ | '''Spell Lists''': Artificer, cleric, paladin, sorcerer, warlock, wizard | ||
''Putting two similar items into the cold-iron cauldron, you laboriously invoke the spell. When you are done, only one item remains.'' | ''Putting two similar items into the cold-iron cauldron, you laboriously invoke the spell. When you are done, only one item remains.'' | ||
This spell transfers all magical properties from one item to another, destroying the first item while making the second item magical. The two items must be able to carry the enchantment, a weapon enchantment can only be transferred to weapons, an armor enchantment to armors, and so on with the DM's permission. The items can otherwise be entirely different; you can transfer an enchantment from a giant's full plate to a halfling's leather armor. The item to receive the enchantment must be nonmagical, but capable of holding the enchantment to be transferred. | This spell transfers all magical properties from one item to another, destroying the first item while making the second item magical. The two items must be able to carry the enchantment, a weapon enchantment can only be transferred to weapons, an armor enchantment to armors, and so on with the DM's permission. The items can otherwise be entirely different; you can transfer an enchantment from a giant's full plate to a halfling's leather armor. The item to receive the enchantment must be nonmagical, but capable of holding the enchantment to be transferred. |
Revision as of 22:18, 24 July 2021
Starfox's 5th Edition Fan Page |
Transmute Object
1st level transmutation (ritual)
Casting Time: 10 minutes
Range: 10 feet
Components: V, S, M (Alchemical salts with a value equal to the item created, which are consumed in the casting.)
Duration: Instantaneous
Spell Lists: Artificer, bard, sorcerer, warlock, wizard
You permanently transmute one non-magical object of up to 10 lbs. weight into another object. The resulting object must weigh within 65% to 150% of the original. You can’t use this spell to create items that ordinarily require a high degree of craftsmanship, such as jewelry, weapons, glass, or armor, unless you have proficiency with the type of artisan’s tools used to craft such objects.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you double the weight limit for each additional spell level. If you cast this spell using a 3rd level or higher spell slot, you can transform magic items into other magic items, as long as the resulting object is capable of holding the enchantment. You only need alchemical salts to cover the cost of a mundane item of the type.
Transpose Enhancement
2nd level conjuration (ritual)
Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (Cold iron cauldron worth at least 1,000 gp.)
Duration: Instantaneous
Spell Lists: Artificer, cleric, paladin, sorcerer, warlock, wizard
Putting two similar items into the cold-iron cauldron, you laboriously invoke the spell. When you are done, only one item remains.
This spell transfers all magical properties from one item to another, destroying the first item while making the second item magical. The two items must be able to carry the enchantment, a weapon enchantment can only be transferred to weapons, an armor enchantment to armors, and so on with the DM's permission. The items can otherwise be entirely different; you can transfer an enchantment from a giant's full plate to a halfling's leather armor. The item to receive the enchantment must be nonmagical, but capable of holding the enchantment to be transferred.