Difference between revisions of "Planar Animist (Apath)"
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At level 14 you can use ''[http://www.d20pfsrd.com/magic/all-spells/f/forbiddance forbiddance]'' as a spell-like ability once per day at level 14 and an additional time per day for every 3 levels after that. As a spell-like ability this has no component cost. Unlike the spell, this ability has no alignment-specific effect, it merely stops planar travel and teleport. This replaces spirit journey. | At level 14 you can use ''[http://www.d20pfsrd.com/magic/all-spells/f/forbiddance forbiddance]'' as a spell-like ability once per day at level 14 and an additional time per day for every 3 levels after that. As a spell-like ability this has no component cost. Unlike the spell, this ability has no alignment-specific effect, it merely stops planar travel and teleport. This replaces spirit journey. | ||
− | == Table: Animist== | + | == Table: Planar Animist == |
{| class="wikitable" | {| class="wikitable" | ||
|rowspan=2| '''Class<br>Level'''||rowspan=2| '''Base Attack<br>Bonus'''||rowspan=2| '''Fort<br>Save'''||rowspan=2| '''Ref<br>Save'''||rowspan=2| '''Will<br>Save'''||rowspan=2| '''Special'''||colspan=9 align="center" |'''Spells per Day''' | |rowspan=2| '''Class<br>Level'''||rowspan=2| '''Base Attack<br>Bonus'''||rowspan=2| '''Fort<br>Save'''||rowspan=2| '''Ref<br>Save'''||rowspan=2| '''Will<br>Save'''||rowspan=2| '''Special'''||colspan=9 align="center" |'''Spells per Day''' |
Revision as of 20:34, 21 April 2014
Unofficial rules compendium | |
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A planar animist has a tie to the planes rather than to nature. Some planar animists are tied to a specific plane and strive to explore that, others see themselves as guardians of planar barriers and seek to keep planar creatures in check.
Class Abilities
The planar animist man has all normal animist class abilities, except as noted.
Allied Monsters
Remove all summon nature's ally spells from the planar animst's spell list. Add all summon monster spells to the planar animst's spell list. A planar animst always gains the latest summon monster as known spells as they gain access to a new spell level. This is a modification to summon allied spirits.
Planar Guide
The planar animist's spirit guide is a spirit that travels and embodies the planes. It's goals and ideals are foreign to the material plane. It otherwise functions as a normal spirit guide.
Banishment (Sp)
At 7th level you can attempt to use banishment once per day at level seven, plus one time per day for every 4 additional animist levels. This has a save DC of 10 + half your planar animist level + your Charisma modifier. At 14th level, a banished creature cannot enter the plane you banished it from without your (or one of your descendent's) permission for a thousand years and a day. This replaces the seal spirit (7th level) ability.
Planar Adaption (Sp)
At 11th level you can use planar adaption as a spell-like ability at will. This replaces the banish spirit ability.
Forbiddance (Sp)
At level 14 you can use forbiddance as a spell-like ability once per day at level 14 and an additional time per day for every 3 levels after that. As a spell-like ability this has no component cost. Unlike the spell, this ability has no alignment-specific effect, it merely stops planar travel and teleport. This replaces spirit journey.
Table: Planar Animist
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | ||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||||
1st 1st | +0 | +0 | +0 | +2 | Allied monsters, animist taboo, detect spirits, orisons, spirit channel 1d6, planar guide | 2 | — | — | — | — | — | — | — | — |
2nd | +1 | +0 | +0 | +3 | Placate spirit | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | +1 | +1 | +3 | Spirit protection, spirit channel 2d6 | 4 | — | — | — | — | — | — | — | — |
4th | +3 | +1 | +1 | +4 | Ghost body | 5 | 3 | — | — | — | — | — | — | — |
5th | +3 | +1 | +1 | +4 | See the unseen, spirit channel 3d6 | 6 | 5 | — | — | — | — | — | — | — |
6th | +4 | +2 | +2 | +5 | Spirit ward | 6 | 5 | 3 | — | — | — | — | — | — |
7th | +5 | +2 | +2 | +5 | Banishment, spirit channel 4d6 | 6 | 6 | 4 | — | — | — | — | — | — |
8th | +6/+1 | +2 | +2 | +6 | Exorcism | 6 | 6 | 5 | 3 | — | — | — | — | — |
9th | +6/+1 | +3 | +3 | +6 | Spirit channel 5d6, spirit quest | 6 | 6 | 6 | 4 | — | — | — | — | — |
10th | +7/+2 | +3 | +3 | +7 | Ghost warrior | 6 | 6 | 6 | 5 | 3 | — | — | — | — |
11th | +8/+3 | +3 | +3 | +7 | Spirit channel 6d6, planar adaption | 6 | 6 | 6 | 6 | 4 | — | — | — | — |
12th | +9/+4 | +4 | +4 | +8 | Greater spirit protection | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — |
13th | +9/+4 | +4 | +4 | +8 | Guide concentration, spirit channel 7d6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — |
14th | +10/+5 | +4 | +4 | +9 | Forbiddance | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — |
15th | +11/+6/+1 | +5 | +5 | +9 | Guide walk, spirit channel 8d6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — |
16th | +12/+7/+2 | +5 | +5 | +10 | Tie down spirits | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — |
17th | +12/+7/+2 | +5 | +5 | +10 | Spirit destination, spirit channel 9d6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — |
18th | +13/+8/+3 | +6 | +6 | +11 | Spirit loyalty | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
19th | +14/+9/+4 | +6 | +6 | +11 | Ghost general, spirit channel 10d6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
20th | +15/+10/+5 | +6 | +6 | +12 | Planar deputation | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Summon Allied Spirits
- Spirit Guide
- Seal Spirit
- Banish Spirit
- Guide Walk