Difference between revisions of "Peerless Patrician (Apath)"
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=== Peerless Patrician (Ex) === | === Peerless Patrician (Ex) === | ||
At 20th level a noble scion can roll twice on any Bluff, Diplomacy, Intimidate, Knowledge (nobility), or Sense Motive check and take the better roll. Once per day, instead of rolling one of these skill checks, she can assume the roll resulted in a natural 20. | At 20th level a noble scion can roll twice on any Bluff, Diplomacy, Intimidate, Knowledge (nobility), or Sense Motive check and take the better roll. Once per day, instead of rolling one of these skill checks, she can assume the roll resulted in a natural 20. | ||
+ | |||
+ | == Ancestral Eidolon Evolutions == | ||
+ | These additional and modified evolutions are available to the ancestral eidolon of a monster scion. | ||
+ | |||
+ | === Dual Creature Type (Ex) === | ||
+ | 0 point evolution | ||
+ | |||
+ | At no cost in evolution points, the ancestral eidolon can have a dual creature type. Chose an additional creature type, such as dragon or magical beast. The ancestral eidolon counts as both a native outsider and as the selected creature type for effects related to creature type. | ||
+ | |||
+ | === Extra-Dimensional (Ex) === | ||
+ | 2 point evolution | ||
+ | |||
+ | Like a normal summoner's eidolon, the ancestral eidolon is extra-dimensional, and can be summoned and dismissed like a regular eidolon. | ||
+ | |||
+ | A monster scion can summon an extra-dimensional ancestral eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the ancestral eidolon hit points are unchanged from the last time it was dismissed or banished. The only exception to this is if the ancestral eidolon was slain, in which case it returns with half its normal hit points. | ||
+ | Extra-dimensional ancestral eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its monster scion, an extra-dimensional ancestral eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures. | ||
+ | |||
+ | The extra-dimensional ancestral eidolon remains until dismissed by the monster scion (a standard action). If an extra-dimensional ancestral eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. The ancestral eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. If the monster scion is unconscious, asleep, or killed, her extradimensional ancestral eidolon is immediately banished. | ||
+ | |||
+ | === Growth (Su) === | ||
+ | 4 point evolution | ||
+ | |||
+ | Except as noted, this is the same as the normal eidolon's large evolution (not the modified large evolution of the ancestral eidolon, below). By paying the full 4 points of the Large and 6 additional points for the Huge evolutions, the ancestral eidolon gains the ability to grow selectively, and can return to Small or Medium size or grow to its full possible size as a standard action. | ||
+ | An extra-dimensional ancestral eidolon cannot use growth and instead uses the normal rules for the Large evolution. | ||
+ | |||
+ | === Large (Ex) === | ||
+ | 2 point evolution | ||
+ | |||
+ | The large evolution is only a two-point evolution for an ancestral eidolon, and the huge evolution an additional 3 points instead of 6 points. The benefits of being Large or Huge remain the same, and ancestral eidolons with this evolution still pay twice the normal cost for evolutions to Strength and Constitution. | ||
+ | |||
+ | An extra-dimensional ancestral eidolon cannot use this modified large evolution and instead uses the normal rules. | ||
+ | |||
+ | === Shrink (Su) === | ||
+ | 4 point evolution | ||
+ | |||
+ | An ancestral eidolon can shrink to Tiny size or resume its normal size as a standard action. A Tiny ancestral eidolon is often mistaken for a familiar. | ||
+ | While Tiny, the ancestral eidolon gains a +4 bonus to its Dexterity score. It also takes a –8 penalty to its Strength and a –4 penalty to its Constitution. It gains a +2 size bonus to its AC and attack rolls, a –2 penalty to its CMB and CMD scores, a +4 bonus on its Fly skill checks, and a +8 bonus on its Stealth skill checks. If it is normally Small, Large, or Huge, it loses the effects of these size modifications. Any natural armor the ancestral eidolon has is halved and all natural and weapon attacks do two steps less damage. | ||
<noinclude>{{OGL}}</noinclude> | <noinclude>{{OGL}}</noinclude> |
Revision as of 14:01, 11 March 2015
Unofficial rules compendium | |
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Peerless Patrician (Ex)
At 20th level a noble scion can roll twice on any Bluff, Diplomacy, Intimidate, Knowledge (nobility), or Sense Motive check and take the better roll. Once per day, instead of rolling one of these skill checks, she can assume the roll resulted in a natural 20.
Ancestral Eidolon Evolutions
These additional and modified evolutions are available to the ancestral eidolon of a monster scion.
Dual Creature Type (Ex)
0 point evolution
At no cost in evolution points, the ancestral eidolon can have a dual creature type. Chose an additional creature type, such as dragon or magical beast. The ancestral eidolon counts as both a native outsider and as the selected creature type for effects related to creature type.
Extra-Dimensional (Ex)
2 point evolution
Like a normal summoner's eidolon, the ancestral eidolon is extra-dimensional, and can be summoned and dismissed like a regular eidolon.
A monster scion can summon an extra-dimensional ancestral eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the ancestral eidolon hit points are unchanged from the last time it was dismissed or banished. The only exception to this is if the ancestral eidolon was slain, in which case it returns with half its normal hit points. Extra-dimensional ancestral eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its monster scion, an extra-dimensional ancestral eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures.
The extra-dimensional ancestral eidolon remains until dismissed by the monster scion (a standard action). If an extra-dimensional ancestral eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. The ancestral eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. If the monster scion is unconscious, asleep, or killed, her extradimensional ancestral eidolon is immediately banished.
Growth (Su)
4 point evolution
Except as noted, this is the same as the normal eidolon's large evolution (not the modified large evolution of the ancestral eidolon, below). By paying the full 4 points of the Large and 6 additional points for the Huge evolutions, the ancestral eidolon gains the ability to grow selectively, and can return to Small or Medium size or grow to its full possible size as a standard action. An extra-dimensional ancestral eidolon cannot use growth and instead uses the normal rules for the Large evolution.
Large (Ex)
2 point evolution
The large evolution is only a two-point evolution for an ancestral eidolon, and the huge evolution an additional 3 points instead of 6 points. The benefits of being Large or Huge remain the same, and ancestral eidolons with this evolution still pay twice the normal cost for evolutions to Strength and Constitution.
An extra-dimensional ancestral eidolon cannot use this modified large evolution and instead uses the normal rules.
Shrink (Su)
4 point evolution
An ancestral eidolon can shrink to Tiny size or resume its normal size as a standard action. A Tiny ancestral eidolon is often mistaken for a familiar. While Tiny, the ancestral eidolon gains a +4 bonus to its Dexterity score. It also takes a –8 penalty to its Strength and a –4 penalty to its Constitution. It gains a +2 size bonus to its AC and attack rolls, a –2 penalty to its CMB and CMD scores, a +4 bonus on its Fly skill checks, and a +8 bonus on its Stealth skill checks. If it is normally Small, Large, or Huge, it loses the effects of these size modifications. Any natural armor the ancestral eidolon has is halved and all natural and weapon attacks do two steps less damage.
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