Difference between revisions of "Mountebank (Apath)"
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=== Mountebank Magic (Sp) === | === Mountebank Magic (Sp) === | ||
− | At level 3, a mountebank with an Intelligence of 11 or more learns one 1st level arcane spells from the sorcerer/wizard list which he can use once per day as a spell-like ability. She learna another first-level spell and two more daily uses at level 6 and every 6 levels thereafter. All spells hare the same pool of uses, much like a sorcerer casts spells. This replaces trap sense. | + | At level 3, a mountebank with an Intelligence of 11 or more learns one 1st level arcane spells from the sorcerer/wizard list which he can use once per day as a spell-like ability. She learna another first-level spell and two more daily uses at level 6 and every 6 levels thereafter. All spells hare the same pool of uses, much like a sorcerer casts spells. If the mountebank learn more spells from the major magic rogue talent, each adds both a new spell and a new daily use to the pool. This replaces trap sense. |
=== Dimension Door (Sp) === | === Dimension Door (Sp) === |
Revision as of 16:34, 5 December 2013
Unofficial rules compendium | |
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A mountebank is not merely a charlatan, he is a dabbler and experimenter in things arcane.
Class Abilities
A mountebank has all class abilities of the normal rogue, except as follows.
Weapon and Armor Proficiency
Montebanks are proficient with all simple weapons, plus the hand crossbow, longsword, rapier, sap, shortsword, sword cane, and whip. If eastern weapons are in use in the campaign he is also proficient with the hanbo and fighting fan. They are not proficient with armor or shields.
Mage Armor (Sp)
A mountebank with an Intelligence score of 11 or more can use mage armor as a spell-like ability once per day, with a caster level equal to his rogue level and personal range. At 4th level, and every 8 levels thereafter, the mountebank can use this ability one additional time per day. At 4th level the mountebank becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a mountebank.
Mountebank Cantrip (Sp)
At level 1, a mountebank with an Intelligence of 10 learns one cantrip (level zero arcane spells) from the sorcerer/wizard list which he can use at will as a spell-like ability. He learns another cantrip at level 4 and every 4 levels thereafter. If the mountebank learns more cantrips from the minor magic rogue ability, he can use those cantrips at will too. This replaces trapfinding.
Mountebank Magic (Sp)
At level 3, a mountebank with an Intelligence of 11 or more learns one 1st level arcane spells from the sorcerer/wizard list which he can use once per day as a spell-like ability. She learna another first-level spell and two more daily uses at level 6 and every 6 levels thereafter. All spells hare the same pool of uses, much like a sorcerer casts spells. If the mountebank learn more spells from the major magic rogue talent, each adds both a new spell and a new daily use to the pool. This replaces trap sense.
Dimension Door (Sp)
At 9th level, a mountebank with an intelligence of 14 or more can use dimension door as a spell-like ability once per day. She gains another use of this ability every 3 levels after level 9. The caster level is equal to his mountebank level. If he ends his dimension door in a location where she can use Stealth to hide, she can do so as a swift action after arriving, with no modification for movement.
At level 15, a mountebank can cast dimension door as a move action.
Rogue Talents (Ex)
The following rogue talents complement the mountebank archetype: major magic, minor magic. In addition, she has access to the following additional rogue talent.
- Trapfinding As the trapfinding rogue ability.
Advanced Talents: The following advanced rogue talents complement the mountebank archetype: dispelling attack and familiar. In addition, she has access to the following additional advanced rogue talent.
- Fast Dimension Door (Ex): You can use your dimension door spell like ability as a move action, and this does not end your turn. If you started this action hidden, you remain hidden until the end of your turn even if you move into a position where you could not normally use the Stealh skill. Doing this uses up two daily uses of the dimension door spell like ability.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Weapon and Armor Proficiency
- Trapfinding
- Trap Sense
- Uncanny Dodge
- Rogue Talents (Added options only)