Difference between revisions of "Monster Rider (Apath)"

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A paladin monster rider must chose a steed for his divine bond ability.
 
A paladin monster rider must chose a steed for his divine bond ability.
 
A ranger monster rider must choose an animal companion for his hunter's bond class feature.
 
A ranger monster rider must choose an animal companion for his hunter's bond class feature.
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Optionally, a character that qualifies for this archetype can take it upon finding a monster suitable as a steed.
  
 
== Class Abilities ==
 
== Class Abilities ==

Revision as of 22:44, 24 September 2012

ApathApath Logo
Unofficial rules compendium
Level Monster
4 Blink dog
4 Hippogriff
5 Worg
6 Giant eagle
6 Pegasus
7 Giant vulture
7 Hell hound
7 Howler
8 Giant owl
8 Griffon
8 Shadow mastiff
8 Unicorn
9 Leucrotta
9 Manticore
10 Dragonne
10 Wyvern
11 Ahuizotl
11 Drider
13 Kirin
14 Shedu
16 Dragon horse
16 Garuda
16 Sleipnir

The monster rider forges an alliance with a monster to serve him as a mount in battle.

Classes

This archetype is available to cavaliers, paladins, and rangers. A paladin monster rider must chose a steed for his divine bond ability. A ranger monster rider must choose an animal companion for his hunter's bond class feature.

Optionally, a character that qualifies for this archetype can take it upon finding a monster suitable as a steed.

Class Abilities

Monster Steed

Monster riders have the normal divine bond, hunter's bond, or mount ability and can use that ability normally.

When the character meets and befriends a monster suitable to serve as a steed, and is of sufficient level to be served by such a steed, he gains the creature as follower. This works like monster cohort option on the Leadership feat. Each creature has a level when it becomes available to serve as a steed. For each level beyond this, the steed gains one level as a fighter.

This replaces the divine bond, hunter's bond, or mount ability.