Difference between revisions of "Kineticist (Apath)"
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− | You can create horizontal or slanted surface of paper long a 30 ft. line, 5 ft. wide, creating a bridge or ramp. The path does not need to be supported and can go up to 10 ft. up or down over 30 ft. length. It counts as clear terrain and lasts until the end of your next turn. Each square of paper path can support up to 100 lb. per kineticist level, has hit points equal to your kineticist level and is invulnerable to bludgeoning, piercing, and cold damage. | + | You can create horizontal or slanted surface of paper long a 30 ft. line, 5 ft. wide, creating a bridge or ramp. The path does not need to be supported and can go up to 10 ft. up or down over 30 ft. length. It counts as clear terrain and lasts until the end of your next turn. Each square of paper path can support up to 100 lb. per kineticist level, has hit points equal to your kineticist level, and is invulnerable to bludgeoning, piercing, and cold damage. |
You can accept 1 point of burn to increase the duration to 1 round per kineticist level and the length of the line to 30 ft. per level. | You can accept 1 point of burn to increase the duration to 1 round per kineticist level and the length of the line to 30 ft. per level. | ||
Revision as of 10:35, 17 May 2017
Unofficial rules compendium | |
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Kineticist Power Tables
This is an attempt to organize the kinetic blasts, infusions, and wild talents in a more readable format than the rulebooks.
Kinetic Blasts
All but simple blasts cost burn 2. The word "blast" has been ignored in names.
A kineticist can use all combination blasts he qualifies for. Note there are specific prerequisites that must be fulfilled, not all blasts listed for an element are available.
— | Aether | Void | Wood |
Simple | Telekinetic | GravityOO NegativeOO† |
WoodOO |
Aether | Aetheric boost Force† |
Aetheric boost Gravitic boostOO Negative admixtureOO‡ |
Aetheric boost |
Air | Aetheric boost | Gravitic boostOO Negative admixtureOO‡ |
SpringOO |
Earth | Aetheric boost | Gravitic boostOO Negative admixtureOO‡ |
AutumnOO |
Fire | Aetheric boost | Gravitic boostOO Negative admixtureOO‡ |
SummerOO‡ |
Water | Aetheric boost | Gravitic boostOO Negative admixtureOO‡ |
WinterOO‡ |
Void | Gravitic boostOO Negative admixtureOO‡ |
VoidOO‡ | Gravitic boostOO Negative admixtureOO‡ |
Wood | Aetheric boost | Gravitic boostOO Negative admixtureOO‡ |
— |
— | Air | Earth | Fire | Water |
Simple | Air Electric† |
Earth | Fire† | Cold† Water |
Aether | Aetheric boost | Aetheric boost | Aetheric boost† | Aetheric boost |
Air | Thunderstorm‡ | Sandstorm | Plasma‡ | Blizzard‡ Charged water‡ |
Earth | Sandstorm | Metal | Magma‡ | Mud |
Fire | Plasma‡ | Magma‡ | Blue flame† | Steam‡ |
Water | Blizzard‡ Charged water‡ |
Mud | Steam‡ | Ice‡ |
Void | Gravitic boostOO Negative admixtureOO‡ |
Gravitic boostOO Negative admixtureOO‡ |
Gravitic boostOO† Negative admixtureOO‡ |
Gravitic boostOO Negative admixtureOO‡ |
Wood | SpringOO | AutumnOO | SummerOO‡ | WinterOO‡ |
† Energy blast. ‡ Compound blast, half of two different types, both resistances apply
Substance Infusion Wild Talents
The word "infusion" has been ignored in names. Numbers in parentheses are burn. Note that not all infusions listed for an element are available, some only work with specific blasts.
Level | Universal | Aether | Void | Wood |
1 | Draining (1) | Bowling (2) Pushing (1) |
PullingOO (1) Pushing (1) |
Pushing (1) |
2 | — | — | — | Entangling (2) |
3 | — | — | DarknessOO (2) | — |
4 | — | — | — | ToxicOO (3) |
5 | Grappling (3) | — | — | — |
6 | — | Disintegrating (4) | DarknessOO (4) | — |
7 | — | — | EnervatingOO (4) | Toxic, greaterOO (3) |
8 | — | — | — | — |
9 | — | — | — | — |
Level | Air | Earth | Fire | Water |
1 | Pushing (1) Thundering (1) |
Bowling (2) Pushing (1) |
Burning (1) | Pushing (1) Quenching (1) |
2 | — | Entangling (2) | — | Entangling (2) |
3 | Magnetic (2) | Magnetic (2) Rare-Metal (2) |
— | — |
4 | — | — | Flash (3) | — |
5 | — | — | Unravelling (3) | Chilling (3) |
6 | — | — | Brilliant (4) | — |
7 | — | — | Pure-Flame (4) | — |
8 | — | — | — | — |
9 | — | — | — | — |
Form Infusion Wild Talents
The word "infusion" has been ignored in names. Numbers in parentheses are burn. Note that not all infusions listed for an element are available, some only work with specific blasts.
Level | Universal | Aether | Void | Wood |
1 | Extended range (1) Kinetic blade (1) Kinetic fist (1) |
— | — | — |
2 | — | — | — | — |
3 | Extreme range (2) Flurry of blasts (2) Kinetic whip (2) Mobile blast (2) Snake (2) |
Foe Throw (2) Force hook (2) |
— | Impale (2) |
4 | — | — | SingularityOO (3) | — |
5 | Wall (3) | — | — | — |
6 | — | — | — | Deadly Earth (4) |
7 | — | — | — | — |
8 | — | Many throw (4) | — | — |
9 | — | — | — | — |
Level | Air | Earth | Fire | Water |
1 | Gusting (1) | — | Fan of flames (1) | — |
2 | — | — | — | — |
3 | Torrent (2) | Impale (2) |
Eruption (2) Torrent (2) |
Impale (2) Torrent (2) |
4 | Cyclone (3) | — | — | — |
5 | Chain (3) | — | — | — |
6 | — | Deadly Earth (4) | — | — |
7 | Cloud (4) | Fragmentation (4) | Explosion (4) |
Cloud (4) Fragmentation (4) |
8 | — | — | — | — |
9 | — | — | — | — |
Utility Wild Talents
Numbers in parentheses is the minimum burn cost of the power.
Level | Universal | Aether | Void | Wood |
1 | Skilled kineticist | Basic telekinesis Kinetic cover Kinetic healer (1) Telekinetic finesse |
Basic ChaokinesisOO Kinetic cover Void HealerOO (1) |
RootsOO Thorn fleshOO (1) Woodland StepOO |
2 | Skilled kineticist, greater | Telekinetic haul | Eyes of the VoidOO No BreathOO |
Merciful FoliageOO |
3 | Elemental grip Touchsight |
Aether saturationOR Self telekinesis Telekinetic invisibility |
Gravity ControlOO | BrachiationOO Thorn FleshOO (1) Warp WoodOO |
4 | Expanded defense | Telekinetic maneuvers | — | GreensightOO Plant DisguiseOO Shape WoodOO |
5 | Kinetic form (1) Spark of life Touchsight, reactive |
Aether puppet Force barrier Self telekinesis, greater |
Eyes of the Void, GreaterOO Gravity Control, GreaterOO |
Plant PuppetOO Wild GrowthOO Woodland Step, GreaterOO |
6 | Ride the blast | Suffocate | Suffocate | Green TongueOO |
7 | — | Spell deflection | — | — |
8 | Reverse shift | Telekinetic deflection Telekinetic globe |
— | — |
9 | — | — | Gravity MasterOO | Forest SiegeOO Wood SoldiersOO (1) |
Level | Air | Earth | Fire | Water |
1 | Aerial adaptation Air cushion Air shroud Air's leap Air's rewach Basic aerokinesis Voice of the wind |
Basic geokinesis Earth walk Jagged flesh (1) Kinetic cover |
Basic pyrokinesis Cold adaption Fire sculptor Fire's fury Heat adaption |
Basic hyrdrokinesis Cold adaption Heat adaption Ice walker Kinetic cover Kinetic healer (1) Slick Water saturationOR |
2 | — | Earth climb | — | Searing flame Veil of mists |
3 | Aerial evasion (1) Celerity Engulfing wings Windsight Wings of air |
Earth saturationOR Tremorsense |
Firesight Flame jet Heat wave (1) Smoke storm |
Cold snap (1) Water manipulator Waterdancer |
4 | — | Enduring earth Shift earth |
— | Ice sculptor Watersense |
5 | Air shroud, greater Windsight, greater |
Earth glide Stone sculptor Tremorsense, greater |
Flame jet, greater Flame shield (1) Trail of flames |
Shimmering mirage (1) Waterdancer, greater |
6 | Suffocate Wind manipulator |
Fire saturationOR (1) | Ice path Suffocate | |
7 | — | Shift earth, greater | — | — |
8 | Weather master | — | — | — |
9 | Air saturationOR | Seimic master | From the ashes (2) | Tidal wave (1) |
Table: Kineticist
This is the original table, completed with some maximum burn figures.
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
1st | +0 | +2 | +2 | +0 | Burn, elemental focus, gather power, infusion, kinetic blast |
2nd | +1 | +3 | +3 | +0 | Elemental defense, utility wild talent |
3rd | +2 | +3 | +3 | +1 | Elemental overflow +1, infusion |
4th | +3 | +4 | +4 | +1 | Utility wild talent |
5th | +3 | +4 | +4 | +1 | Infusion (replace), infusion specialization 1, metakinesis (empower) |
6th | +4 | +5 | +5 | +2 | Burn (2/rnd), elemental overflow +2, internal buffer 1, utility wild talent |
7th | +5 | +5 | +5 | +2 | Expanded element |
8th | +6/+1 | +6 | +6 | +2 | Infusion specialization 2, utility wild talent |
9th | +6/+1 | +6 | +6 | +3 | Burn (3/rnd), elemental overflow +3, infusion, metakinesis (maximize) |
10th | +7/+2 | +7 | +7 | +3 | Utility wild talent |
11th | +8/+3 | +7 | +7 | +3 | Infusion (replace), infusion specialization 3, internal buffer 2, supercharge |
12th | +9/+4 | +8 | +8 | +4 | Burn (4/rnd), elemental overflow +4, utility wild talent |
13th | +9/+4 | +8 | +8 | +4 | Infusion, metakinesis (quicken) |
14th | +10/+5 | +9 | +9 | +4 | Infusion specialization 4, utility wild talent |
15th | +11/+6/+1 | +9 | +9 | +5 | Burn (5/rnd), expanded element, elemental overflow +5 |
16th | +12/+7/+2 | +10 | +10 | +5 | Composite specialization, internal buffer 3, utility wild talent |
17th | +12/+7/+2 | +10 | +10 | +5 | Infusion (replace), infusion specialization 5, metakinesis (twice) |
18th | +13/+8/+3 | +11 | +11 | +6 | Burn (6/rnd), elemental overflow +6, utility wild talent |
19th | +14/+9/+4 | +11 | +11 | +6 | Infusion, metakinetic master |
20th | +15/+10/+5 | +12 | +12 | +6 | Infusion specialization 6, omnikinesis, utility wild talent |
Expanded Elements
Not elements in the classic sense, these power sets work just as the other elements of the kineticist.
Bibliokinesis
- This is a work in progress.
The bibliokinesist focus on paper (or similar writing surfaces such as vellum or papyrus) and the written word in the form of books, tomes, and scrolls. These works contain text from the Akashic Record, but most of it is pure gibberish — random letters and words without meaning. Bibliokinesists strive to retrieve great truths from the Akashic Record, and can do so in a limited fashion at higher levels.
Class Skills A bibliokinesist adds Linguistics and Spellcraft to her list of class skills.
Wild talents
Infusion wild talents are marked with a dagger (†); all other wild talents listed below are utility wild talents. New wild talents from this book are marked *.
1st— basic bibliokinesis*, decipher script*, kinetic cover, paper cuts*, pulling†, pushing†. 2nd— entangling†, paper path*. 3rd— elemental words†*, eruption†, paper wings* (self telekinesis), smoke storm, snake† 4th— cyclone†, paper snare* (telekinetic maneuvers), spray† 5th— paper ride* (greater self telekinesis), 6th— universal unravel†* 7th— 8th— many throw† 9th—
New Simple Blasts
Paper Blast
Element(s) paper; Type simple blast (Sp); Level —; Burn 0
Blast Type: physical; Damage slashing or piercing
You attack a single foe with cutting edges or piercing rolls of paper.
Word Blast
Element(s) paper; Type simple blast (Sp); Level —; Burn 0
Blast Type: physical; Damage non-lethal bludgeoning
You batter a single foe by throwing a book or piece of solidified script at them.
New Compound Blasts
New Infusion Talents
Elemental Words
Element paper; Type substance infusion; Level 3; Burn 2; Associated Blasts paper, word; Saving Throw none
You manifest the meaning of the words of your kinetic blast as elemental energy; air blast, cold blast, earth blast, electric blast, fire blast, water blast, . This changes your kinetic blast into the simple blast selected. You need not know the element of the simple blast you emulate in this way. You cannot use this as a prerequisite for infusions that have the substituted blast as a prerequisite, but you can use this to create combined blasts.
New Utility Wild Talents
Basic Bibliokinesis
Element paper; Type utility (Su); Level 1; Burn 0
As basic telekinesis except that you use paper instead of telekinetic effects.
Decipher Script
Element paper; Type utility (Su); Level 1; Burn 0
As comprehend languages except that it only applies to written text and symbols.
Paper Cuts
Element paper; Type utility (Su); Level 3; Burn 1
You surround yourself with whirling slices of paper. For one minute per kineticist level, creatures adjacent to you when this ability is activated and at the start of your turn take 1d6 points of magical slashing damage.
Paper Path
Element paper; Type utility (Sp); Level 2; Burn 0
You can create horizontal or slanted surface of paper long a 30 ft. line, 5 ft. wide, creating a bridge or ramp. The path does not need to be supported and can go up to 10 ft. up or down over 30 ft. length. It counts as clear terrain and lasts until the end of your next turn. Each square of paper path can support up to 100 lb. per kineticist level, has hit points equal to your kineticist level, and is invulnerable to bludgeoning, piercing, and cold damage. You can accept 1 point of burn to increase the duration to 1 round per kineticist level and the length of the line to 30 ft. per level.
External Links
- N. Jolly's guide to the Pathfinder Kineticist
- Sphinx’s guide to the Telekineticist
- Rylar’s guide to the pyrokineticist
- The Mortonator’s guide to dipping with the kineticist
- Wild Talent Sorter Spreadsheet
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