Difference between revisions of "Improvisateur (Apath)"
m (→Class Features: wk) |
|||
Line 13: | Line 13: | ||
== Class Features == | == Class Features == | ||
The improviser has all the standard bard class features, except as noted below. | The improviser has all the standard bard class features, except as noted below. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Inspire Flexibility (Ex) === | === Inspire Flexibility (Ex) === | ||
− | An improviser can use bardic performance to allow a the use of a combat feat neither she nor her audience posses. The improviser must meet all the feat's prerequisites. This affects a number of allies equal to the improvisers Charisma modifier, all within 30 ft. Inspire flexibility can use audible or visual components. The improviser must choose which component to use when starting his performance. | + | An improviser can use bardic performance to allow a the use of a combat feat neither she nor her audience posses. The improviser must meet all the feat's prerequisites. All allies gain the same feat(s). This affects a number of allies equal to the improvisers Charisma modifier, all within 30 ft. Inspire flexibility can use audible or visual components. The improviser must choose which component to use when starting his performance. |
If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit for the creature that used it. | If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit for the creature that used it. | ||
Line 38: | Line 23: | ||
At 11th level, an improviser can use this ability to gain the benefit of three combat feats at the same time. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. | At 11th level, an improviser can use this ability to gain the benefit of three combat feats at the same time. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. | ||
− | At 17th level, the improviser can inspire new tactical feats in the same | + | At 17th level, the improviser can inspire new tactical feats in the same manner, selecting a total of four feats of the combat or tactical type with each use of the ability. |
This replaces inspire courage. | This replaces inspire courage. | ||
=== Unchain Skills (Ex) === | === Unchain Skills (Ex) === | ||
− | At 2nd level, the improviser can inspire skill unlocks (see Pathfinder Unchained). This affects a number of allies equal to the improvisers Charisma modifier, all within 30 ft. Unchain skills can use audible or visual components. The improviser must choose which component to use when starting his performance. | + | At 2nd level, the improviser can inspire skill unlocks (see Pathfinder Unchained). Each ally unlocks the same skill(s). This affects a number of allies equal to the improvisers Charisma modifier, all within 30 ft. Unchain skills can use audible or visual components. The improviser must choose which component to use when starting his performance. |
At 2nd level, the improviser can unchain a single skill. At 7th level, and every 4 levels thereafter, increase the number of unchained skills by one. | At 2nd level, the improviser can unchain a single skill. At 7th level, and every 4 levels thereafter, increase the number of unchained skills by one. | ||
This replaces inspire competence. | This replaces inspire competence. | ||
+ | |||
+ | === Uncanny Dodge (Ex) === | ||
+ | At 4th level, an improviser gains the ability to react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if he is immobilized. An improviser with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him. | ||
+ | Uncanny dodge replaces well-versed. | ||
+ | |||
+ | === Spell Kenning (Su) === | ||
+ | At 5th level, an improviser is learned in the magic of other spellcasters, and can use his own magic to duplicate those classes' spells. Once per day, an improviser can cast any spell on the bard, cleric, or sorcerer/wizard spell list as if it were on his spell list and list of spells known, expending a bard spell slot of the same spell level to cast the desired spell. Casting a spell with spell kenning always has a minimum casting time of 1 full round, regardless of the casting time of the spell. | ||
+ | |||
+ | At 11th level, an improviser can use this ability twice per day. At 17th level, he can use this ability three times per day. Spell kenning replaces lore master. | ||
== Summary of Changed Class Abilities == | == Summary of Changed Class Abilities == |
Revision as of 14:48, 9 January 2017
Unofficial rules compendium | |
|
- This is a work in progress.
We are used to seeing beauty in the eternal and unchanging, in the everlasting rules of geometry and poetry. But this is not the only kind of beauty. There is beauty in the sudden, transitional, and spontane. This is my kind of beauty.
—Gil Kish, improviser bard
Class Information
This is a bard archetype with brawler and skald abilities.
Publisher: Trailseeker Magazine.
Hit Die: d8.
Class Features
The improviser has all the standard bard class features, except as noted below.
Inspire Flexibility (Ex)
An improviser can use bardic performance to allow a the use of a combat feat neither she nor her audience posses. The improviser must meet all the feat's prerequisites. All allies gain the same feat(s). This affects a number of allies equal to the improvisers Charisma modifier, all within 30 ft. Inspire flexibility can use audible or visual components. The improviser must choose which component to use when starting his performance.
If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit for the creature that used it.
At 5th level, an improviser can use this ability to give the benefit of two combat feats at the same time. She may use one of these feats to meet a prerequisite of the second feat.
At 11th level, an improviser can use this ability to gain the benefit of three combat feats at the same time. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat.
At 17th level, the improviser can inspire new tactical feats in the same manner, selecting a total of four feats of the combat or tactical type with each use of the ability.
This replaces inspire courage.
Unchain Skills (Ex)
At 2nd level, the improviser can inspire skill unlocks (see Pathfinder Unchained). Each ally unlocks the same skill(s). This affects a number of allies equal to the improvisers Charisma modifier, all within 30 ft. Unchain skills can use audible or visual components. The improviser must choose which component to use when starting his performance. At 2nd level, the improviser can unchain a single skill. At 7th level, and every 4 levels thereafter, increase the number of unchained skills by one. This replaces inspire competence.
Uncanny Dodge (Ex)
At 4th level, an improviser gains the ability to react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if he is immobilized. An improviser with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him. Uncanny dodge replaces well-versed.
Spell Kenning (Su)
At 5th level, an improviser is learned in the magic of other spellcasters, and can use his own magic to duplicate those classes' spells. Once per day, an improviser can cast any spell on the bard, cleric, or sorcerer/wizard spell list as if it were on his spell list and list of spells known, expending a bard spell slot of the same spell level to cast the desired spell. Casting a spell with spell kenning always has a minimum casting time of 1 full round, regardless of the casting time of the spell.
At 11th level, an improviser can use this ability twice per day. At 17th level, he can use this ability three times per day. Spell kenning replaces lore master.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Inspire Courage
- Inspire Competence
- Well-versed
- Lore master
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |