Difference between revisions of "Improved Rile (Apath)"

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'''Benefit:  
 
'''Benefit:  
When you [[Bluff_(Apath)#Taunt|Bluff to taunt]] or [[Intimidate_(Apath)#Defy|Intimidate to defy]] an opponent and beat the difficulty by ten or more, the opponent is [[Conditions_(Apath)#Antagonized_Condition|antagonized]] for one round for every 10 points you beat the difficulty by and [[Conditions_(Apath)#Riled_Condition|tiled]] for the rest of the duration of the effect.
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When you [[Bluff_(Apath)#Taunt|Bluff to taunt]] or [[Intimidate_(Apath)#Defy|Intimidate to defy]] an enemy and make them [[Conditions_(Apath)#Riled_Condition |riled]] for 2 rounds or more, that opponent is [[Conditions_(Apath)#Antagonized_Condition |antagonized]] for half that time.
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 19:39, 10 February 2017

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Unofficial rules compendium

Improved Rile (Combat)

You know how to make an opponent want to attack you.

Benefit: When you Bluff to taunt or Intimidate to defy an enemy and make them riled for 2 rounds or more, that opponent is antagonized for half that time.

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