Difference between revisions of "School of Conjuration (5A)"

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Whenever you pick a spell of your school as you advanced in level, you gain two spells of your school of magic.
 
Whenever you pick a spell of your school as you advanced in level, you gain two spells of your school of magic.
  
''Improved Familiar (replacement)
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=== Minor Conjuration ===
Starting at 2nd level, you add the find familiar spell to your spellbook, if it is not there already. If you already know the find familiar spell, you may choose another wizard conjuration spell of 1st level instead.
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Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.
* If your familiar has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak.
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* If your familiar is about to take damage, you can dismiss your familiar immediately as a reaction, causing it to disappear. You may have it reappear as an action anywhere within 30 feet of you.
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<span style="background-color:yellow">The object can be any normal item of equipment with a value of up to 10 gp per wizard level.
* You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence.
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<span style="background-color:yellow">This includes sets of related items, like took kits.
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<span style="background-color:yellow">It can potentially include alchemical items and poisons, but only if you have proficiency with alchemist's supplies or poisoner's kit, respectively. 
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<span style="background-color:yellow">This object cannot be used as a material component.
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The object disappears after 1 hour, when you use this feature again, or if it takes any damage.

Revision as of 22:02, 22 October 2021

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Conjuration Savant [addition) Whenever you pick a spell of your school as you advanced in level, you gain two spells of your school of magic.

Minor Conjuration

Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.

The object can be any normal item of equipment with a value of up to 10 gp per wizard level. This includes sets of related items, like took kits. It can potentially include alchemical items and poisons, but only if you have proficiency with alchemist's supplies or poisoner's kit, respectively. This object cannot be used as a material component.

The object disappears after 1 hour, when you use this feature again, or if it takes any damage.