Difference between revisions of "God Caller (Apath)"
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''The divine summoner is a summoner with a divine sponsor that uses divine magic.'' | ''The divine summoner is a summoner with a divine sponsor that uses divine magic.'' | ||
== Class Features == | == Class Features == | ||
+ | A divine summoner has all class abilities of the normal summoner, except as follows. | ||
+ | |||
=== Spells === | === Spells === | ||
A divine summoner casts divine spells. This means he does not suffer from arcane spell failure. Add the following spells to the divine summoner's spell list: | A divine summoner casts divine spells. This means he does not suffer from arcane spell failure. Add the following spells to the divine summoner's spell list: |
Revision as of 11:33, 30 September 2012
Unofficial rules compendium | |
|
- This is a work in progress.
The divine summoner is a summoner with a divine sponsor that uses divine magic.
Class Features
A divine summoner has all class abilities of the normal summoner, except as follows.
Spells
A divine summoner casts divine spells. This means he does not suffer from arcane spell failure. Add the following spells to the divine summoner's spell list:
- Cure light wounds, sanctuary.
- Aid, cure moderate wounds, delay poison, spiritual weapon.
- Curse serious wounds, remove curse, remove disease.
- Cure critical wounds, neutralize poison.
- Break enchantment, mass cure light wounds
- Heal, mass cure moderate wounds
A divine summoner cannot cast spells of an alignment opposed to his own or that of his patron. Spells with alignments are so noted in spell descriptions. Note that summon monster spells are aligned, having the same alignment as the creature summoned.
Summary of Changed Class Abilities
The following class abilities are affected by this archetype:
- Spells