Difference between revisions of "God Caller (Apath)"

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A divine summoner cannot cast spells of an alignment opposed to his own or that of his patron. Spells with alignments are so noted in spell descriptions. Note that ''summon monster'' spells are aligned, having the same alignment as the creature summoned.
 
A divine summoner cannot cast spells of an alignment opposed to his own or that of his patron. Spells with alignments are so noted in spell descriptions. Note that ''summon monster'' spells are aligned, having the same alignment as the creature summoned.
  
== Summary of Changed Class abilities ==
+
== Summary of Changed Class Abilities ==
The following class abilities are affected by this template:
+
The following class abilities are affected by this archetype:
 
* Spells
 
* Spells
  
 
== External Links ==
 
== External Links ==
 
* [https://www.youtube.com/watch?v=sbzUfV3_JIA BMX Bandit and Angel Summoner - Mitchell & Webb] on Youtube
 
* [https://www.youtube.com/watch?v=sbzUfV3_JIA BMX Bandit and Angel Summoner - Mitchell & Webb] on Youtube

Revision as of 10:09, 27 September 2012

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Unofficial rules compendium

The divine summoner is a summoner with a divine sponsor that uses divine magic.

Class Features

Spells

A divine summoner casts divine spells. This means he does not suffer from arcane spell failure. Add the following spells to the divine summoner's spell list:

  1. Cure light wounds, sanctuary.
  2. Aid, cure moderate wounds, delay poison, spiritual weapon.
  3. curse serious wounds, remove curse, remove disease.
  4. Cure critical wounds, neutralize poison.
  5. Break enchantment
  6. Heal

A divine summoner cannot cast spells of an alignment opposed to his own or that of his patron. Spells with alignments are so noted in spell descriptions. Note that summon monster spells are aligned, having the same alignment as the creature summoned.

Summary of Changed Class Abilities

The following class abilities are affected by this archetype:

  • Spells

External Links