Difference between revisions of "Ghost Hunter (Apath)"

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=== Mage Armor (Sp) ===
 
=== Mage Armor (Sp) ===
A ghost hunter with an Intelligence score of 11 or more can use ''mage armor'' as a spell-like ability twice per day, with a caster level equal to his rogue level and personal range. At 4th level, and every 4 levels thereafter, the ghost hunter can cast this ability one additional time per day. At 4th level the ghost hunter becomes a master at using force armors, and the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a ghost hunter. They do not otherwise stack with armor, either normal or force.
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A ghost hunter with an Intelligence score of 11 or more can use ''mage armor'' as a spell-like ability twice per day, with a caster level equal to his rogue level and personal range. At 4th level, and every 4 levels thereafter, the ghost hunter can use this ability one additional time per day. At 4th level the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a ghost hunter. These bonuses do not otherwise stack with armor, either normal or force.
  
 
This replaces Trapfinding.
 
This replaces Trapfinding.

Revision as of 12:54, 10 October 2013

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Unofficial rules compendium

The ghost hunter specializes in finding and destroying ghosts and other incorporeal undead. They are practitioners of the Way of Force.

Class Abilities

A ghost hunter has all class abilities of the normal rogue , except as follows.

Weapon and Armor Proficiency

Ghost hunters are proficient with all simple weapons, plus the battle aspergillum, flask thrower, sap, and whip. They ignore the penalty for using a torch as an improvised weapon. They are not proficient with armor or shields. If eastern weapons are in use, the ghost hunter is also proficient with the sai.

Mage Armor (Sp)

A ghost hunter with an Intelligence score of 11 or more can use mage armor as a spell-like ability twice per day, with a caster level equal to his rogue level and personal range. At 4th level, and every 4 levels thereafter, the ghost hunter can use this ability one additional time per day. At 4th level the armor bonus of mage armor and bracers of armor stack when worn by a ghost hunter. These bonuses do not otherwise stack with armor, either normal or force.

This replaces Trapfinding.

Disrupt Undead (Su)

At level 2, a ghost hunter with an Intelligence of 10 or more can use disrupt undead at will with a caster level equal to his rogue level. He can use it either as a ranged or melee touch attack. This ability inflicts full damage when used against an incorporeal target and a ghost hunter can sneak attack an incorporeal creature with this ability as if using a ghost touch weapon. This replaces Trap Sense.

Rogue Talent Tips

The following rogue talents complement the ghost hunter archetype: black market connections, iron guts, major magic, minor magic.

Advanced Talents: The following advanced rogue talents complement the ghost hunter archetype: hard to fool, hunter's surprise, slippery mind, thoughtful reexamining.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Trapfinding
  • Trap Sense