Difference between revisions of "Dandy (Apath)"

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m (== Class Information == This is a force armor archetype '''Class: ''' Cavalier. '''Hit Die:''' d10.)
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''The dandy is a bard with a refined sense of style. Unwilling to give in to the demands of armor or cumbersome weapons, he compensates with magic and finesse. The dandy is a martial artist of the [[Martial_Arts_(Apath)#Way_of_Force|Way of Force]].
 
''The dandy is a bard with a refined sense of style. Unwilling to give in to the demands of armor or cumbersome weapons, he compensates with magic and finesse. The dandy is a martial artist of the [[Martial_Arts_(Apath)#Way_of_Force|Way of Force]].
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== Class Information ==
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This is a force armor archetype
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'''Class: ''' Cavalier. 
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'''Hit Die:''' d10.
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'''Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, a dandy starts the game with a courtier's outfit at no cost and is strongly recommended to buy at least 10 gp worth of jewelry to compliment her appearance
  
 
== Class Abilities ==
 
== Class Abilities ==
 
This archetype affects the following class abilities.
 
This archetype affects the following class abilities.
 
=== Starting Equipment ===
 
A dandy starts the game with a courtier's outfit and is strongly recommended to buy at least 10 gp worth of jewelry.
 
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
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sword cane, and whip.
 
sword cane, and whip.
 
If eastern weapons are in use in the campaign he is also proficient with the
 
If eastern weapons are in use in the campaign he is also proficient with the
hanbo and fighting fan. If [http://www.d20pfsrd.com/equipment---final/weapons/firearms firearms] are common ("commonplace guns" or "guns everywhere" as defined in the firearms rules), the dandy is also proficient with the coat pistol.
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hanbo and fighting fan. If [http://www.d20pfsrd.com/equipment---final/weapons/firearms firearms] are common in the campaign, the dandy is also proficient with the coat pistol.
  
 
Dandies are not proficient with armor or shields, and cannot ignore spell failure chance when casting spells in armor.
 
Dandies are not proficient with armor or shields, and cannot ignore spell failure chance when casting spells in armor.
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=== Mage Armor (Ex) ===
 
=== Mage Armor (Ex) ===
 
Add ''mage armor'' to the dandy's spell list as a first level bard spell and as a bonus known spell. At 4th level the dandy becomes a master at using force armors, and the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a dandy.
 
Add ''mage armor'' to the dandy's spell list as a first level bard spell and as a bonus known spell. At 4th level the dandy becomes a master at using force armors, and the armor bonus of ''mage armor'' and ''bracers of armor'' stack when worn by a dandy.
 
=== Mage Block (Su) ===
 
While under ''mage armor'', the dandy adds a +1 shield bonus to armor class. This is considered force armor, and improves by +1 for every 4 levels (+1 at levels up to 3, +2 at levels 4-7, +3 at levels 8-11 and so on). The dandy must have one hand free, he cannot carry a shield or two weapons when using this ability. He may momentarily use the off hand for things like somatic components or drawing and throwing a weapon in the same round.
 
  
 
== Table: Dandy ==
 
== Table: Dandy ==

Revision as of 14:07, 18 June 2014

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Unofficial rules compendium

The dandy is a bard with a refined sense of style. Unwilling to give in to the demands of armor or cumbersome weapons, he compensates with magic and finesse. The dandy is a martial artist of the Way of Force.

Class Information

This is a force armor archetype

Class: Cavalier.

Hit Die: d10.

Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, a dandy starts the game with a courtier's outfit at no cost and is strongly recommended to buy at least 10 gp worth of jewelry to compliment her appearance

Class Abilities

This archetype affects the following class abilities.

Weapon and Armor Proficiency

A dandy is proficient with the club, crossbow (hand), dagger, dart, longsword, rapier, sap, shortsword, sword cane, and whip. If eastern weapons are in use in the campaign he is also proficient with the hanbo and fighting fan. If firearms are common in the campaign, the dandy is also proficient with the coat pistol.

Dandies are not proficient with armor or shields, and cannot ignore spell failure chance when casting spells in armor.

Mage Armor (Ex)

Add mage armor to the dandy's spell list as a first level bard spell and as a bonus known spell. At 4th level the dandy becomes a master at using force armors, and the armor bonus of mage armor and bracers of armor stack when worn by a dandy.

Table: Dandy

Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire courage +1, mage armor, mage block 1
2nd +1 +0 +3 +3 Versatile performance, well-versed 2
3rd +2 +1 +3 +3 Inspire competence +2 3
4th +3 +1 +4 +4 Mage armor (stacking) 3 1
5th +3 +1 +4 +4 Inspire courage +2, lore master 1/day 4 2
6th +4 +2 +5 +5 Suggestion, versatile performance 4 3
7th +5 +2 +5 +5 Inspire competence +3 4 3 1
8th +6/+1 +2 +6 +6 Dirge of doom 4 4 2
9th +6/+1 +3 +6 +6 Inspire greatness 5 4 3
10th +7/+2 +3 +7 +7 Jack-of-all-trades, versatile performance 5 4 3 1
11th +8/+3 +3 +7 +7 Inspire competence +4, inspire courage +3, lore master 2/day 5 4 4 2
12th +9/+4 +4 +8 +8 Soothing performance 5 5 4 3
13th +9/+4 +4 +8 +8 5 5 4 3 1
14th +10/+5 +4 +9 +9 Frightening tune, versatile performance 5 5 4 4 2
15th +11/+6/+1 +5 +9 +9 Inspire competence +5, inspire heroics 5 5 5 4 3
16th +12/+7/+2 +5 +10 +10 Jack-of-all-trades (class skills) 5 5 5 4 3 1
17th +12/+7/+2 +5 +10 +10 Inspire courage +4, lore master 3/day 5 5 5 4 4 2
18th +13/+8/+3 +6 +11 +11 Mass suggestion, versatile performance 5 5 5 5 4 3
19th +14/+9/+4 +6 +11 +11 Inspire competence +6, jack-of-all-trades (take 10) 5 5 5 5 5 4
20th +15/+10/+5 +6 +12 +12 Deadly performance 5 5 5 5 5 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency