Difference between revisions of "Courier (Apath)"

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=== No Spells ===
 
=== No Spells ===
These abilities replace the ranger’s spells class feature. Couriers do not gain any spells or spellcasting ability, do not have a spell list or caster level, and cannot use spell trigger and spell completion magic items.
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These abilities replace the ranger’s spells class feature. Couriers do not gain any spells or spellcasting ability, do not have a spell list or caster level, and cannot use spell trigger and spell completion magic items except through Use Magic Device.
  
 
== Table: Courier ==
 
== Table: Courier ==

Revision as of 11:27, 2 February 2014

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Unofficial rules compendium

The courier is a mundane ranger, focusing on using skills and training to get to places quickly and safely rather than alliances with spirits and the spells they grant. Some rangers with this training work as scouts or do infiltration missions in supposedly impossible locations.

Class Abilities

This archetype has all normal class abilities, except as noted.

Animal Bond (Ex)

At 1st level, the courier gains an animal companion, like that of a druid of his level. A courier's animal companion shares his fast movement, favored enemy, favored terrain, swim speed, and woodland stride abilities. The animal companion is often a mount, or a bird trained to deliver messages. This replaces the Hunter's Bond ability.

Fast Movement (Ex)

At 4th level, a courier’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the courier’s speed because of any load carried or armor worn. This bonus does not stack with other versions of fast movement, such as the barbarian's fast movement ability.

Climb Speed

At 10th level, the courier gains a climb speed of 20 ft. He also gains a +8 bonus on Climb checks and can take 10 on Climb rolls even in combat or under stressful conditions.

Swim Speed

At 13th level, the courier gains a swim speed of 20 ft. He also gains a +8 bonus on Swim checks and can take 10 on Swim rolls even in combat or under stressful conditions.

No Spells

These abilities replace the ranger’s spells class feature. Couriers do not gain any spells or spellcasting ability, do not have a spell list or caster level, and cannot use spell trigger and spell completion magic items except through Use Magic Device.

Table: Courier

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +2 +0 1st favored enemy, animal bond, track, wild empathy
2nd +2 +3 +3 +0 Combat style feat
3rd +3 +3 +3 +1 Endurance, 1st favored terrain
4th +4 +4 +4 +1 Fast movement
5th +5 +4 +4 +1 2nd favored enemy
6th +6/+1 +5 +5 +2 Combat style feat
7th +7/+2 +5 +5 +2 Woodland stride, uncanny dodge
8th +8/+3 +6 +6 +2 Swift tracker, 2nd favored terrain
9th +9/+4 +6 +6 +3 Evasion
10th +10/+5 +7 +7 +3 3rd favored enemy, climb speed, combat style feat
11th +11/+6/+1 +7 +7 +3 Quarry
12th +12/+7/+2 +8 +8 +4 Camouflage
13th +13/+8/+3 +8 +8 +4 3rd favored terrain, swim speed
14th +14/+9/+4 +9 +9 +4 Combat style feat
15th +15/+10/+5 +9 +9 +5 4th favored enemy
16th +16/+11/+6/+1 +10 +10 +5 Improved evasion
17th +17/+12/+7/+2 +10 +10 +5 Hide in plain sight
18th +18/+13/+8/+3 +11 +11 +6 4th favored terrain, combat style feat
19th +19/+14/+9/+4 +11 +11 +6 Improved quarry
20th +20/+15/+10/+5 +12 +12 +6 5th favored enemy, master hunter

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spellcasting
  • Hunter's Bond