Difference between revisions of "Canny Rogue (Apath)"
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=== Canny Defense (Ex) === | === Canny Defense (Ex) === | ||
− | When wearing no or light armor and not using a shield, a canny rogue adds 1 point of Intelligence bonus (if any) per two canny rogue class levels to | + | When wearing no or light armor and not using a shield, a canny rogue adds 1 point of Intelligence bonus (if any) per two canny rogue class levels as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny rogue is caught unarmed or is flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. A canny rogue with the Improved Unarmed Combat feat is never considered unarmed. This replaces Trapfinding. |
=== Rogue Talents (Ex) === | === Rogue Talents (Ex) === |
Revision as of 12:35, 1 October 2012
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Unofficial rules compendium | |
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The canny rogue uses tricks and whiles to defend himself effectively. He is more of a straight-up combatant than a a normal rogue. This is a martial arts style of the Way of the Mind.
Class Features
The canny rogue has all the standard rogue’s class features, except as noted below.
Canny Defense (Ex)
When wearing no or light armor and not using a shield, a canny rogue adds 1 point of Intelligence bonus (if any) per two canny rogue class levels as a dodge bonus to CMD and Armor Class while wielding a melee weapon. If a canny rogue is caught unarmed or is flat-footed or otherwise denied her Dexterity bonus, she also loses this bonus. A canny rogue with the Improved Unarmed Combat feat is never considered unarmed. This replaces Trapfinding.
Rogue Talents (Ex)
The following rogue talents complement the canny rogue archetype: assault leader, befuddling strike, finesse rogue, offensive defense.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Trapfinding