Difference between revisions of "Bomber (Apath)"
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=== Bomb Burst === | === Bomb Burst === | ||
− | As a standard action, the bomber can turn one bomb into an area effect and hurl it as a burst with a radius of 10 ft. A bomb used like this cannot hit a creature but still needs an attack toll to target the right area (flat ground is normally AC 5), scattering like a normal [http://www.d20pfsrd.com/gamemastering/combat#TOC-Throw-Splash-Weapon thrown splash weapon] on a miss. Damage (and other effects) is the same as that of a direct hit with a normal bomb, but each target in the area is allowed a Reflex save (DC 10 + 1/2 the alchemist's level) for half damage. There is no splash. | + | As a standard action, the bomber can turn one bomb into an area effect and hurl it as a burst with a radius of 10 ft. A bomb used like this cannot hit a creature but still needs an attack toll to target the right area (flat ground is normally AC 5), scattering like a normal [http://www.d20pfsrd.com/gamemastering/combat#TOC-Throw-Splash-Weapon thrown splash weapon] on a miss. Damage (and other effects) is the same as that of a direct hit with a normal bomb, but each target in the area is allowed a Reflex save (DC 10 + Alchemist's Int bonus + 1/2 the alchemist's level) for half damage. There is no splash. |
Bomb burst works with discoveries that change the damage type inflicted, making frost bombs, force bombs and so on, but not with other discoveries. | Bomb burst works with discoveries that change the damage type inflicted, making frost bombs, force bombs and so on, but not with other discoveries. |
Revision as of 10:19, 15 March 2013
Unofficial rules compendium | |
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- This is a work in progress.
Bombers focus more on explosives than most alchemists, developing their ability to build bombs and explosives at the cost of their mastery of mutagens and internal alchemy.
Class Abilities
The bomber has all the class abilities of the alchemist, except as noted below.
Bomb Burst
As a standard action, the bomber can turn one bomb into an area effect and hurl it as a burst with a radius of 10 ft. A bomb used like this cannot hit a creature but still needs an attack toll to target the right area (flat ground is normally AC 5), scattering like a normal thrown splash weapon on a miss. Damage (and other effects) is the same as that of a direct hit with a normal bomb, but each target in the area is allowed a Reflex save (DC 10 + Alchemist's Int bonus + 1/2 the alchemist's level) for half damage. There is no splash.
Bomb burst works with discoveries that change the damage type inflicted, making frost bombs, force bombs and so on, but not with other discoveries.
The bomber can also sacrifice one prepared extract or infusion to make the burst of a particular bomb larger and more lethal. This is done as a part of the action to prepare the bomb burst. For each level of the extract consumed this way, add 5 ft. to the radius and one die to the damage of the bomb.
This replaces the mutagen ability. Losing the Mutagen ability makes some discoveries useless.
Demolition
As a standard action, a bomber can make a Disable Device roll to place and set a bomb so as to cause great destruction to an adjacent immobile object, such as a wall, chest, or door. A bomb used this way always causes full damage to objects. Make a Disable Device roll and use the result in two ways. First, it adds to the damage of the bomb against the construction the bomb was set to damage (only). Second, it is used as a Strength check to break the object, after damage has been applied.
A bomb used for demolition causes splash damage normally.
This replaces the Throw Anything feat. A bomber is still proficient with bombs and thrown splash weapons.
Howitzer
At 14th level, as a full-round action, a bomber can launch a bomb with a base range of 120 ft. rather than the normal 20 ft.
This replaces the persistent mutagen ability.
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Mutagen
- Throw Anything
- Persistent Mutagen