Difference between revisions of "Bleeding Wound (Apath)"
Jump to navigation
Jump to search
(1st) |
m (→Bleeding Wound: wk) |
||
Line 12: | Line 12: | ||
A creature that has taken hit point damage but not in excess of its hit points suffers the [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Bleed bleed (1d2 hp)] condition. | A creature that has taken hit point damage but not in excess of its hit points suffers the [http://www.d20pfsrd.com/gamemastering/conditions#TOC-Bleed bleed (1d2 hp)] condition. | ||
− | Anything that stabilizes a dying creature ends the | + | Anything that stabilizes a dying creature ends the bleeding, and the creature is allowed a Fortitude save at the end of each of its turns to end the bleeding. |
<noinclude>{{OGL}}</noinclude> | <noinclude>{{OGL}}</noinclude> |
Latest revision as of 22:07, 28 May 2017
Unofficial rules compendium | |
|
Bleeding Wound
Necromancy
Level: cleric/oracle 0, druid 0, inquisitor 0, magus 0, occultist 0, psychic, shaman 0, sorcerer/wizard 0, spiritualist, witch 0
Components: V, S
Casting Time: 1 standard action
Range: touch
Target: wounded living creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: yes
A creature that has taken hit point damage but not in excess of its hit points suffers the bleed (1d2 hp) condition. Anything that stabilizes a dying creature ends the bleeding, and the creature is allowed a Fortitude save at the end of each of its turns to end the bleeding.
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |